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Coding Gta Sa


dedepc

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Salut tout le monde en commencent à éditer le .scm de San Andreas je me suis rendu compte qu'il

fallait aussi faire comme dans VC un .scm basic pour commencer vos missions simplement ;)

 

//SA SCM Par GTA SA MODDING (DEDEPC)

DEFINE OBJECTS 389
DEFINE OBJECT (noname)                
DEFINE OBJECT INFO                    // Object number -1
DEFINE OBJECT KEYCARD                 // Object number -2
DEFINE OBJECT AD_FLATDOOR             // Object number -3
DEFINE OBJECT KB_BANDIT_U             // Object number -4
DEFINE OBJECT ROULETTE_TBL            // Object number -5
DEFINE OBJECT OTB_MACHINE             // Object number -6
DEFINE OBJECT CJ_COIN_OP_3            // Object number -7
DEFINE OBJECT CJ_COIN_OP_2            // Object number -8
DEFINE OBJECT CJ_COIN_OP_1            // Object number -9
DEFINE OBJECT CJ_COIN_OP              // Object number -10
DEFINE OBJECT SWANK_CONSOLE           // Object number -11
DEFINE OBJECT SNESISH                 // Object number -12
DEFINE OBJECT LOW_CONSOLE             // Object number -13
DEFINE OBJECT VENDMACHFD              // Object number -14
DEFINE OBJECT VENDMACH                // Object number -15
DEFINE OBJECT VENDIN3                 // Object number -16
DEFINE OBJECT CJ_SPRUNK1              // Object number -17
DEFINE OBJECT CJ_CANDYVENDOR          // Object number -18
DEFINE OBJECT CJ_EXT_CANDY            // Object number -19
DEFINE OBJECT CJ_EXT_SPRUNK           // Object number -20
DEFINE OBJECT ICESCART_PROP           // Object number -21
DEFINE OBJECT CHILLIDOGCART           // Object number -22
DEFINE OBJECT NOODLECART_PROP         // Object number -23
DEFINE OBJECT GATE_AUTOL              // Object number -24
DEFINE OBJECT GATE_AUTOR              // Object number -25
DEFINE OBJECT GYM_BIKE                // Object number -26
DEFINE OBJECT GYM_BENCH1              // Object number -27
DEFINE OBJECT GYM_TREADMILL           // Object number -28
DEFINE OBJECT GYM_MAT1                // Object number -29
DEFINE OBJECT BSKBALL_LAX             // Object number -30
DEFINE OBJECT BSKBALLHUB_LAX01        // Object number -31
DEFINE OBJECT VGSXREFBBALLNET         // Object number -32
DEFINE OBJECT VGSXREFBBALLNET2        // Object number -33
DEFINE OBJECT K_POOLTABLESM           // Object number -34
DEFINE OBJECT NEIL_SLOT               // Object number -35
DEFINE OBJECT CJ_SLOT_BANK            // Object number -36
DEFINE OBJECT BLCK_JACK               // Object number -37
DEFINE OBJECT WHEEL_O_FORTUNE         // Object number -38
DEFINE OBJECT CRACKFACT_SFS           // Object number -39
DEFINE OBJECT CF_EXT_DEM_SFS          // Object number -40
DEFINE OBJECT LODCRACKFACT_SFS        // Object number -41
DEFINE OBJECT LODEXT_DEM_SFS          // Object number -42
DEFINE OBJECT PICKUPSAVE              // Object number -43
DEFINE OBJECT WOODENBOX               // Object number -44
DEFINE OBJECT NF_BLACKBOARD           // Object number -45
DEFINE OBJECT NF_LIST_1               // Object number -46
DEFINE OBJECT NF_LIST_2               // Object number -47
DEFINE OBJECT NF_LIST_3               // Object number -48
DEFINE OBJECT WANTED_CROSS_OFF        // Object number -49
DEFINE OBJECT WS_APGATE               // Object number -50
DEFINE OBJECT GEN_DOOREXT03           // Object number -51
DEFINE OBJECT GEN_DOOREXT07           // Object number -52
DEFINE OBJECT GEN_DOORSHOP02          // Object number -53
DEFINE OBJECT GEN_DOOREXT04           // Object number -54
DEFINE OBJECT GEN_DOORSHOP3           // Object number -55
DEFINE OBJECT CUNTGIRLDOOR            // Object number -56
DEFINE OBJECT PIZZAHIGH               // Object number -57
DEFINE OBJECT CJ_PIZZA_1              // Object number -58
DEFINE OBJECT CJ_PIZZA_2              // Object number -59
DEFINE OBJECT BURGERHIGH              // Object number -60
DEFINE OBJECT CJ_BURG_1               // Object number -61
DEFINE OBJECT CJ_BURG_2               // Object number -62
DEFINE OBJECT CIGAR                   // Object number -63
DEFINE OBJECT TRDCSGRGDOOR_LVS        // Object number -64
DEFINE OBJECT MD_POSTER               // Object number -65
DEFINE OBJECT CR_DOOR_01              // Object number -66
DEFINE OBJECT CR_DOOR_03              // Object number -67
DEFINE OBJECT SHUTTER_VEGAS           // Object number -68
DEFINE OBJECT CR1_DOOR                // Object number -69
DEFINE OBJECT CT_GATEXR               // Object number -70
DEFINE OBJECT A51_BLASTDOORR          // Object number -71
DEFINE OBJECT A51_BLASTDOORL          // Object number -72
DEFINE OBJECT A51_LABDOOR             // Object number -73
DEFINE OBJECT A51_JETDOOR             // Object number -74
DEFINE OBJECT PORTAKABIN              // Object number -75
DEFINE OBJECT FREIGHT_SFW_DOOR        // Object number -76
DEFINE OBJECT AB_CASDORLOK            // Object number -77
DEFINE OBJECT IMY_SHASH_WALL          // Object number -78
DEFINE OBJECT TWRCRANE_M_04           // Object number -79
DEFINE OBJECT TWRCRANE_M_01           // Object number -80
DEFINE OBJECT TWRCRANE_M_02           // Object number -81
DEFINE OBJECT LODCRANE_M_04           // Object number -82
DEFINE OBJECT LODCRANE_M_01           // Object number -83
DEFINE OBJECT MAGNOCRANE_01           // Object number -84
DEFINE OBJECT MAGNOCRANE_02           // Object number -85
DEFINE OBJECT MAGNOCRANE_03           // Object number -86
DEFINE OBJECT LODNOCRANE_01           // Object number -87
DEFINE OBJECT LODNOCRANE_02           // Object number -88
DEFINE OBJECT LODNOCRANE_03           // Object number -89
DEFINE OBJECT QUARRY_CRANEBASE        // Object number -90
DEFINE OBJECT QUARRY_CRANE            // Object number -91
DEFINE OBJECT QUARRY_CRANEARM         // Object number -92
DEFINE OBJECT BODYARMOUR              // Object number -93
DEFINE OBJECT BRIBE                   // Object number -94
DEFINE OBJECT A51_VENTCOVERB          // Object number -95
DEFINE OBJECT CARRIER_DOOR_SFSE       // Object number -96
DEFINE OBJECT CARRIER_LIFT2_SFSE      // Object number -97
DEFINE OBJECT CARRIER_LIFT1_SFSE      // Object number -98
DEFINE OBJECT GWFORUM1_LAE            // Object number -99
DEFINE OBJECT GANGSHOPS4_LAE2         // Object number -100
DEFINE OBJECT CE_HILLSEAST06          // Object number -101
DEFINE OBJECT CUNTEGROUND23           // Object number -102
DEFINE OBJECT HILLSEAST05_LAE         // Object number -103
DEFINE OBJECT K_POOLQ                 // Object number -104
DEFINE OBJECT K_POOLBALLCUE           // Object number -105
DEFINE OBJECT K_POOLBALLSPT01         // Object number -106
DEFINE OBJECT K_POOLBALLSPT02         // Object number -107
DEFINE OBJECT K_POOLBALLSPT03         // Object number -108
DEFINE OBJECT K_POOLBALLSPT04         // Object number -109
DEFINE OBJECT K_POOLBALLSPT05         // Object number -110
DEFINE OBJECT K_POOLBALLSPT06         // Object number -111
DEFINE OBJECT K_POOLBALLSPT07         // Object number -112
DEFINE OBJECT K_POOLBALL8             // Object number -113
DEFINE OBJECT K_POOLBALLSTP01         // Object number -114
DEFINE OBJECT K_POOLBALLSTP02         // Object number -115
DEFINE OBJECT K_POOLBALLSTP03         // Object number -116
DEFINE OBJECT K_POOLBALLSTP04         // Object number -117
DEFINE OBJECT K_POOLBALLSTP05         // Object number -118
DEFINE OBJECT K_POOLBALLSTP06         // Object number -119
DEFINE OBJECT K_POOLBALLSTP07         // Object number -120
DEFINE OBJECT K_POOLQ2                // Object number -121
DEFINE OBJECT CIGAR_GLOW              // Object number -122
DEFINE OBJECT DYN_WINE_BIG            // Object number -123
DEFINE OBJECT KB_BEER                 // Object number -124
DEFINE OBJECT LAEROAD30               // Object number -125
DEFINE OBJECT CASKET_LAW              // Object number -126
DEFINE OBJECT LAEJEFFERSALPHA         // Object number -127
DEFINE OBJECT LAELODPARK02            // Object number -128
DEFINE OBJECT LAEMACPARK02            // Object number -129
DEFINE OBJECT BD_WINDOW               // Object number -130
DEFINE OBJECT BREAK_WALL_1B           // Object number -131
DEFINE OBJECT BREAK_WALL_2B           // Object number -132
DEFINE OBJECT BREAK_WALL_3B           // Object number -133
DEFINE OBJECT BD_FIRE1_O              // Object number -134
DEFINE OBJECT CR_AMMOBOX              // Object number -135
DEFINE OBJECT BREAK_WALL_1A           // Object number -136
DEFINE OBJECT BREAK_WALL_2A           // Object number -137
DEFINE OBJECT BREAK_WALL_3A           // Object number -138
DEFINE OBJECT BD_WINDOW_SHATTER       // Object number -139
DEFINE OBJECT SEC_KEYPAD              // Object number -140
DEFINE OBJECT KMB_RAMP                // Object number -141
DEFINE OBJECT IMCMPTRKDRL_LAS         // Object number -142
DEFINE OBJECT IMCMPTRKDRR_LAS         // Object number -143
DEFINE OBJECT IMCOMPMOVEDR1_LAS       // Object number -144
DEFINE OBJECT BARREL4                 // Object number -145
DEFINE OBJECT HEALTH                  // Object number -146
DEFINE OBJECT IMY_BBOX                // Object number -147
DEFINE OBJECT IMY_LA_DOOR             // Object number -148
DEFINE OBJECT DB_AMMO                 // Object number -149
DEFINE OBJECT MED_BED_8               // Object number -150
DEFINE OBJECT CR_GUNCRATE             // Object number -151
DEFINE OBJECT GUNBOX                  // Object number -152
DEFINE OBJECT TMP_BIN                 // Object number -153
DEFINE OBJECT AMMOTRN_OBJ             // Object number -154
DEFINE OBJECT KMB_FRONTGATE           // Object number -155
DEFINE OBJECT WAREHOUSE_DOOR2B        // Object number -156
DEFINE OBJECT WAREHOUSE_DOOR1         // Object number -157
DEFINE OBJECT CJ_CARDBRD_PICKUP       // Object number -158
DEFINE OBJECT NF_PED_COLL             // Object number -159
DEFINE OBJECT CM_BOX                  // Object number -160
DEFINE OBJECT FAKE_MULE_COL           // Object number -161
DEFINE OBJECT CARDBOARDBOX2           // Object number -162
DEFINE OBJECT LAE_SMOKECUTSCENE       // Object number -163
DEFINE OBJECT IMMMCRAN                // Object number -164
DEFINE OBJECT TRNTRK8_LAS             // Object number -165
DEFINE OBJECT IMY_TRACK_BARRIER       // Object number -166
DEFINE OBJECT KMB_SKIP                // Object number -167
DEFINE OBJECT STORM_DRAIN_COVER       // Object number -168
DEFINE OBJECT WHEEL_OR1               // Object number -169
DEFINE OBJECT DYN_WOODPILE2           // Object number -170
DEFINE OBJECT KMB_RHYMESBOOK          // Object number -171
DEFINE OBJECT CJ_JUICE_CAN            // Object number -172
DEFINE OBJECT DYN_ROADBARRIER_2       // Object number -173
DEFINE OBJECT KMB_GOFLAG              // Object number -174
DEFINE OBJECT IMY_SKYLIGHT            // Object number -175
DEFINE OBJECT KMB_TROLLEY             // Object number -176
DEFINE OBJECT LXR_MOTEL_DOORSIM       // Object number -177
DEFINE OBJECT LXR_MOTELVENT           // Object number -178
DEFINE OBJECT DYN_SCAFFOLD_4B         // Object number -179
DEFINE OBJECT MUNCH_DONUT             // Object number -180
DEFINE OBJECT CHOPCOP_ARMR            // Object number -181
DEFINE OBJECT CHOPCOP_LEGR            // Object number -182
DEFINE OBJECT CHOPCOP_HEAD            // Object number -183
DEFINE OBJECT CHOPCOP_TORSO           // Object number -184
DEFINE OBJECT WD_FENCE_ANIM           // Object number -185
DEFINE OBJECT CHOPCOP_ARML            // Object number -186
DEFINE OBJECT CHOPCOP_LEGL            // Object number -187
DEFINE OBJECT DYN_SCAFFOLD_3B         // Object number -188
DEFINE OBJECT ROADWORKBARRIER1        // Object number -189
DEFINE OBJECT BRIEFCASE               // Object number -190
DEFINE OBJECT KMB_ATM1                // Object number -191
DEFINE OBJECT KMB_ATM2                // Object number -192
DEFINE OBJECT KMB_ATM3                // Object number -193
DEFINE OBJECT MTSAFE                  // Object number -194
DEFINE OBJECT CAT2_SAFE_COL           // Object number -195
DEFINE OBJECT MAN_SAFENEW             // Object number -196
DEFINE OBJECT KEV_SAFE                // Object number -197
DEFINE OBJECT RIDER1_DOOR             // Object number -198
DEFINE OBJECT KMB_MARIJUANA           // Object number -199
DEFINE OBJECT SW_HAYBREAK02           // Object number -200
DEFINE OBJECT GRASSPLANT              // Object number -201
DEFINE OBJECT PARKBENCH1              // Object number -202
DEFINE OBJECT PORTALOO                // Object number -203
DEFINE OBJECT HUBHOLE1_SFSE           // Object number -204
DEFINE OBJECT HUBHOLE2_SFSE           // Object number -205
DEFINE OBJECT HUBHOLE3_SFSE           // Object number -206
DEFINE OBJECT HUBHOLE4_SFSE           // Object number -207
DEFINE OBJECT CLOTHESP                // Object number -208
DEFINE OBJECT LAMPPOST3               // Object number -209
DEFINE OBJECT CT_STALL1               // Object number -210
DEFINE OBJECT CT_TABLE                // Object number -211
DEFINE OBJECT CHINATGARAGEDOOR        // Object number -212
DEFINE OBJECT CHINA_TOWN_GATEB        // Object number -213
DEFINE OBJECT A51_SPOTBASE            // Object number -214
DEFINE OBJECT A51_SPOTHOUSING         // Object number -215
DEFINE OBJECT A51_SPOTBULB            // Object number -216
DEFINE OBJECT KMB_CONTAINER_RED       // Object number -217
DEFINE OBJECT CJ_CHRIS_CRATE          // Object number -218
DEFINE OBJECT CJ_CHRIS_CRATE_LD       // Object number -219
DEFINE OBJECT CJ_CHRIS_CRATE_RD       // Object number -220
DEFINE OBJECT CJ_PADLOCK              // Object number -221
DEFINE OBJECT KATANA_ANIM             // Object number -222
DEFINE OBJECT KATANA_LHAND            // Object number -223
DEFINE OBJECT MOBILE1993B             // Object number -224
DEFINE OBJECT WONGS_GATE              // Object number -225
DEFINE OBJECT DYN_RAMP                // Object number -226
DEFINE OBJECT SNIPER_ANIM             // Object number -227
DEFINE OBJECT KMB_PACKET              // Object number -228
DEFINE OBJECT NTO_B_S                 // Object number -229
DEFINE OBJECT CARDBOARDBOX            // Object number -230
DEFINE OBJECT DYN_ROADBARRIER_3       // Object number -231
DEFINE OBJECT DYN_ROADBARRIER_4       // Object number -232
DEFINE OBJECT DYN_DUMPSTER            // Object number -233
DEFINE OBJECT KMB_CONTAINER_BLUE      // Object number -234
DEFINE OBJECT KMB_CONTAINER_YEL       // Object number -235
DEFINE OBJECT KMB_CONTAINER_OPEN      // Object number -236
DEFINE OBJECT TEMP_STINGER2           // Object number -237
DEFINE OBJECT TRAFFICCONE             // Object number -238
DEFINE OBJECT AD_JUMP                 // Object number -239
DEFINE OBJECT GARYS_LUV_RAMP          // Object number -240
DEFINE OBJECT AD_ROADMARK1            // Object number -241
DEFINE OBJECT AD_ROADMARK2            // Object number -242
DEFINE OBJECT AD_FINISH               // Object number -243
DEFINE OBJECT MINIGUN_BASE            // Object number -244
DEFINE OBJECT WONGS_ERECTION          // Object number -245
DEFINE OBJECT WONGS_ERECTION2         // Object number -246
DEFINE OBJECT RCBOMB                  // Object number -247
DEFINE OBJECT BARREL2                 // Object number -248
DEFINE OBJECT MINI_MAGNET             // Object number -249
DEFINE OBJECT KMB_PLANK               // Object number -250
DEFINE OBJECT KMB_HOLDALL             // Object number -251
DEFINE OBJECT KMB_PARACHUTE           // Object number -252
DEFINE OBJECT AMMO_CAPSULE            // Object number -253
DEFINE OBJECT BARREL1                 // Object number -254
DEFINE OBJECT KB_BARREL               // Object number -255
DEFINE OBJECT CR_CRATESTACK           // Object number -256
DEFINE OBJECT D9_RUNWAY               // Object number -257
DEFINE OBJECT CARGO_TEST              // Object number -258
DEFINE OBJECT CARGO_STUFF             // Object number -259
DEFINE OBJECT CARGO_STORE             // Object number -260
DEFINE OBJECT KMILITARY_CRATE         // Object number -261
DEFINE OBJECT KMILITARY_BASE          // Object number -262
DEFINE OBJECT BLOCKPALLET             // Object number -263
DEFINE OBJECT TEMP_CRATE1             // Object number -264
DEFINE OBJECT K_SMASHBOXES            // Object number -265
DEFINE OBJECT K_CARGO1                // Object number -266
DEFINE OBJECT K_CARGO4                // Object number -267
DEFINE OBJECT GREEN_GLOOP             // Object number -268
DEFINE OBJECT BASEJUMP_TARGET         // Object number -269
DEFINE OBJECT DES_QUARRYGATE2         // Object number -270
DEFINE OBJECT DES_QUARRYGATE          // Object number -271
DEFINE OBJECT CJ_DYN_PLUNGE_1         // Object number -272
DEFINE OBJECT DYNAMITE                // Object number -273
DEFINE OBJECT DYNO_BOX_A              // Object number -274
DEFINE OBJECT DYNO_BOX_B              // Object number -275
DEFINE OBJECT PRIVATESIGN3            // Object number -276
DEFINE OBJECT PRIVATESIGN1            // Object number -277
DEFINE OBJECT BARRIER_4ANDY           // Object number -278
DEFINE OBJECT CJ_CHIP_MAKER_BITS      // Object number -279
DEFINE OBJECT CJ_CHIP_MAKER           // Object number -280
DEFINE OBJECT CJ_WHEELCHAIR1          // Object number -281
DEFINE OBJECT AB_CARCASS              // Object number -282
DEFINE OBJECT AB_HOOK                 // Object number -283
DEFINE OBJECT FREEZER_DOOR            // Object number -284
DEFINE OBJECT CJ_MEAT_BAG_1           // Object number -285
DEFINE OBJECT CJ_MEAT_1               // Object number -286
DEFINE OBJECT CJ_MEAT_2               // Object number -287
DEFINE OBJECT JET_BAGGAGE_DOOR        // Object number -288
DEFINE OBJECT JET_INTERIOR            // Object number -289
DEFINE OBJECT SMLPLANE_DOOR           // Object number -290
DEFINE OBJECT JET_DOOR                // Object number -291
DEFINE OBJECT SMASH_BOX_STAY          // Object number -292
DEFINE OBJECT SMASH_BOX_BRK           // Object number -293
DEFINE OBJECT SMASHBOXPILE            // Object number -294
DEFINE OBJECT ST_ARCH_PLAN            // Object number -295
DEFINE OBJECT GEN_DOORINT01           // Object number -296
DEFINE OBJECT KMB_LOCKEDDOOR          // Object number -297
DEFINE OBJECT DYN_AIRCON              // Object number -298
DEFINE OBJECT SW_BIT_09               // Object number -299
DEFINE OBJECT GENERATOR_BIG           // Object number -300
DEFINE OBJECT AB_VAULTDOOR            // Object number -301
DEFINE OBJECT GENERATOR_BIG_D         // Object number -302
DEFINE OBJECT CJ_MONEY_BAG            // Object number -303
DEFINE OBJECT PARA_PACK               // Object number -304
DEFINE OBJECT CARGO_REAR              // Object number -305
DEFINE OBJECT D9_RAMP                 // Object number -306
DEFINE OBJECT PARACHUTE               // Object number -307
DEFINE OBJECT OPMANS01_CUNTE          // Object number -308
DEFINE OBJECT CEHOLLYHIL06            // Object number -309
DEFINE OBJECT SUNSET22_LAWN           // Object number -310
DEFINE OBJECT DRG_NU_EXT              // Object number -311
DEFINE OBJECT MISSILE_07_SFXR         // Object number -312
DEFINE OBJECT KMB_KEYPAD              // Object number -313
DEFINE OBJECT WATERJUMPX2             // Object number -314
DEFINE OBJECT BBALL_INGAME            // Object number -315
DEFINE OBJECT CJ_WIN_POP2             // Object number -316
DEFINE OBJECT LA_FUCKCAR1             // Object number -317
DEFINE OBJECT LA_FUCKCAR2             // Object number -318
DEFINE OBJECT TARGET_FRAME            // Object number -319
DEFINE OBJECT TARGET_LLEG             // Object number -320
DEFINE OBJECT TARGET_RLEG             // Object number -321
DEFINE OBJECT TARGET_LTORSO           // Object number -322
DEFINE OBJECT TARGET_RTORSO           // Object number -323
DEFINE OBJECT TARGET_LARM             // Object number -324
DEFINE OBJECT TARGET_RARM             // Object number -325
DEFINE OBJECT TARGET_HEAD             // Object number -326
DEFINE OBJECT DEAD_TIED_COP           // Object number -327
DEFINE OBJECT DYN_QUARRYROCK03        // Object number -328
DEFINE OBJECT BLACKBAG2               // Object number -329
DEFINE OBJECT DYN_WOODPILE            // Object number -330
DEFINE OBJECT DYN_QUARRYROCK02        // Object number -331
DEFINE OBJECT BOUY                    // Object number -332
DEFINE OBJECT WATERJUMP1              // Object number -333
DEFINE OBJECT LANDJUMP2               // Object number -334
DEFINE OBJECT BB_PICKUP               // Object number -335
DEFINE OBJECT PARA_COLLISION          // Object number -336
DEFINE OBJECT CJ_WHEEL_1              // Object number -337
DEFINE OBJECT CJ_WHEEL_02             // Object number -338
DEFINE OBJECT CJ_WHEEL_03             // Object number -339
DEFINE OBJECT CHIP_STACK07            // Object number -340
DEFINE OBJECT CHIP_STACK08            // Object number -341
DEFINE OBJECT CHIP_STACK12            // Object number -342
DEFINE OBJECT CHIP_STACK09            // Object number -343
DEFINE OBJECT CHIP_STACK11            // Object number -344
DEFINE OBJECT WHEEL_WEE               // Object number -345
DEFINE OBJECT ROULETTE_MARKER         // Object number -346
DEFINE OBJECT PEDALS                  // Object number -347
DEFINE OBJECT BEACHTOWEL01            // Object number -348
DEFINE OBJECT KMB_BPRESS              // Object number -349
DEFINE OBJECT BEACHTOWEL03            // Object number -350
DEFINE OBJECT BEACHTOWEL04            // Object number -351
DEFINE OBJECT KMB_DUMBBELL_R          // Object number -352
DEFINE OBJECT KMB_DUMBBELL_L          // Object number -353
DEFINE OBJECT BBALL_COL               // Object number -354
DEFINE OBJECT KMB_ROCK                // Object number -355
DEFINE OBJECT CHIP_STACK10            // Object number -356
DEFINE OBJECT CHIP_STACK13            // Object number -357
DEFINE OBJECT CHIP_STACK14            // Object number -358
DEFINE OBJECT WHEEL_SUPPORT           // Object number -359
DEFINE OBJECT WHEEL_TABLE             // Object number -360
DEFINE OBJECT CLICKER                 // Object number -361
DEFINE OBJECT MONEY                   // Object number -362
DEFINE OBJECT CJ_FF_TILL_QUE          // Object number -363
DEFINE OBJECT CJ_BURG_CHAIR           // Object number -364
DEFINE OBJECT CJ_PIZZA_CHAIR          // Object number -365
DEFINE OBJECT CJ_PIZZA_CHAIR2         // Object number -366
DEFINE OBJECT CJ_PIZZA_CHAIR3         // Object number -367
DEFINE OBJECT TATTOO_KIT              // Object number -368
DEFINE OBJECT CJ_BARSTOOL             // Object number -369
DEFINE OBJECT CJ_BINCO_DOOR           // Object number -370
DEFINE OBJECT CJ_SUBURB_DOOR_2        // Object number -371
DEFINE OBJECT CJ_PRO_DOOR_01          // Object number -372
DEFINE OBJECT CJ_GAP_DOOR_            // Object number -373
DEFINE OBJECT CJ_VICTIM_DOOR          // Object number -374
DEFINE OBJECT CJ_DS_DOOR              // Object number -375
DEFINE OBJECT PIZZALOW                // Object number -376
DEFINE OBJECT PIZZAMED                // Object number -377
DEFINE OBJECT PIZZA_HEALTHY           // Object number -378
DEFINE OBJECT CLUCKLOW                // Object number -379
DEFINE OBJECT CLUCKMED                // Object number -380
DEFINE OBJECT CLUCKHIGH               // Object number -381
DEFINE OBJECT CLUCK_HEALTHY           // Object number -382
DEFINE OBJECT BURGERLOW               // Object number -383
DEFINE OBJECT BURGERMED               // Object number -384
DEFINE OBJECT BURGER_HEALTHY          // Object number -385
DEFINE OBJECT POLICE_BARRIER          // Object number -386
DEFINE OBJECT KMB_SHUTTER             // Object number -387
DEFINE OBJECT SFCOPDR                 // Object number -388

DEFINE MISSIONS 0

DEFINE EXTERNAL_SCRIPTS -1

DEFINE UNKNOWN_EMPTY_SEGMENT 0

DEFINE UNKNOWN_THREADS_MEMORY 0

//-------------MAIN---------------
03A4: name_thread 'MAIN'
042C: set_total_missions_to 0 
030D: set_total_mission_points_to 187 
0997: (unknown) 1339 
01F0: set_max_wanted_level_to 6 
0111: set_wasted_busted_check_to 0 
00C0: set_current_time 8 0
01B6: set_weather 0
04BB: select_interior 0 // select render area   
04E4: unknown_refresh_game_renderer_at 2488.5623 -1666.8645 
03CB: set_camera 2488.5623 -1666.8645 13.3757  
0053: $PLAYER_CHAR = create_player #NULL at 2488.5623 -1668.8645 12.8757 

:MAIN_117
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR 
0373: set_camera_directly_behind_player 
0173: set_actor $PLAYER_ACTOR z_angle_to 262.0
0001: wait 0
087B: set_player $PLAYER_CHAR clothes "VEST" "VEST" body_part 0 
087B: set_player $PLAYER_CHAR clothes "JEANSDENIM" "JEANS" body_part 2 
087B: set_player $PLAYER_CHAR clothes "SNEAKERBINCBLK" "SNEAKER" body_part 3 
087B: set_player $PLAYER_CHAR clothes "PLAYER_FACE" "HEAD" body_part 1
070D: build_player $PLAYER_CHAR
016C: restart_if_wasted at 2027.77 -1420.52 15.99 angle 137.0 unknown 0
016D: restart_if_busted at 1550.6801 -1675.49 14.51 angle 90.0 unknown 0
004E: end_thread

 

Voilà Bonne création ;)

Modifié par dedepc
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Merci beaucoup c'est cool ca,

Tu peux m'expliquer stp ou doit on mettre combien de ligne de commande il peut suporter le main?

et ou on doit metre les codes de spawn et tout? Dans le MAIN ou main117 ?

 

merci et a bientot ;) .

 

1/ Le main peux supporter toutes les lignes de commandes [sauf celle utilisée durant des missions(tu peux en mettre dans le main mais pas de trop)] donc tout ce qui est voiture à placer, vies,jetons ,.... c'est là !

 

2/ Il n'y a pas d'importance les labels sont là pour délimiter (par ex: label MAIN_117 pour la creation de CJ)

tu peux donc en créer un autre pour les spaws de voitures ! que tu peux appeller CAR_SPAWN ;)

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Ahh c'est cool ca :frim: .

A quond un tuto pour créer une ptite mission? :D

 

j'ai vraiment hate de savoir comment on créer des missions c'est interessent.

 

Normalement j'ai GTA San Andread lundi ou mardi donc dès que je l'ai je me fais 2 versions, une pour jouer ou je ferais un peu les missions pour connaître la ville etc...

 

Et une autre version uniquement pour le codding :D Je ferais des tutoriaux très rapidement puisque le code resemble beaucoup à celui de Vice City, en gros dans une semaine le premier tutorial (sauf si j'ai pas le jeu :'( )

 

Merci pour ce Main Basic Dédé !

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Salut Vico j'espère que tu auras GTA San Andreas mais essaye de connaître déjà bien la ville car tu auras déjà une petite base, enfin je te le dis tout de suite coder sur SA n'est pas vraiment du gâteau car j'ai déjà essayé quelques trucs pour Timour mais parfois ca plante ou alors ca ne s'actionne pas :-/

 

Enfin il doit être possible de faire des missions mais il faut avoir un certains rythme et une organisation spéciale

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