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kleg84

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Messages posté(e)s par kleg84

  1. salut a toi !

     

     

    Alors il y a une grande difference entre SA-MP 0.1b (ou autre versions...) et MTA 1.1, car MTA sont des course de stunt ,ou tu choisi un véhicule et tu ne peut pas y en sortir, contrairement a SA-MP ou il ya des DeathMatch etc...

     

    Sinon je te propose d'attendre la sorti de SA-MP 0.2 ( :blush: ) et la sortie de la new version de MTA,où on pourra fair des DM etc...

     

     

    voila j'espere t'avoir aider et meme conseiller !

     

    a+++

     

    KLEG84

  2. salut! merci je v te mettre le code:

     

    public OnGameModeInit()
    {
        new count;
        new id;
        
        SetGameModeText("Base Jump by kleg84");
        ShowNameTags(1);
        ShowPlayerMarkers(1);
    
        id = 47;
    for(count = 6; count < 7; count++) {
    
            id++;
        }
        //falaise
        AddPlayerClass(229,-2867.98,2601.30,271.67,46,46,1,-1,-1,-1,-1); // falaisespawn
        AddPlayerClass(45,-2867.98,2601.30,271.67,46,46,1,-1,-1,-1,-1);  // falaisesapwn
        AddPlayerClass(58,-2867.98,2601.30,271.67,46,46,1,-1,-1,-1,-1);  // falaisespawn
        AddPlayerClass(79,-2867.98,2601.30,271.67,46,46,1,-1,-1,-1,-1);  // falaisespawn
        AddPlayerClass(151,-2867.98,2601.30,271.67,46,46,1,-1,-1,-1,-1);  // falaisespawn
        AddPlayerClass(51,-2867.98,2601.30,271.67,46,46,1,-1,-1,-1,-1);  // falaisespawn
        //Golden Gate
        AddPlayerClass(230,-2700.88,1595.45,225.76,46,46,1,-1,-1,-1,-1); //GoldenGatespawn
        AddPlayerClass(229,-2700.88,1595.45,225.76,46,46,1,-1,-1,-1,-1); //GoldenGatespawn
        AddPlayerClass(51,-2700.88,1595.45,225.76,46,46,1,-1,-1,-1,-1); //GoldenGatespawn
        AddPlayerClass(151,-2700.88,1595.45,225.76,46,46,1,-1,-1,-1,-1); //GoldenGatespawn
        //Petronas
        AddPlayerClass(229,187.51,-1821.78,164.49,46,46,1,-1,-1,-1,-1);  // Petronasspawn
        AddPlayerClass(151,187.51,-1821.78,164.49,46,46,1,-1,-1,-1,-1);  // Petronasspawn
        AddPlayerClass(78,187.51,-1821.78,164.49,46,46,1,-1,-1,-1,-1);  // Petronasspawn
        AddPlayerClass(51,187.51,-1821.78,164.49,46,46,1,-1,-1,-1,-1);  // Petronasspawn
        //MegaSkyscrapper
        AddPlayerClass(229,1511.26,-1100.36,624.61,46,46,1,-1,-1,-1,-1);  // Megaskyscrapperspawn
        AddPlayerClass(47,1511.26,-1100.36,624.61,46,46,1,-1,-1,-1,-1);  // Megaskyscrapperspawn
        AddPlayerClass(17,1511.26,-1100.36,624.61,46,46,1,-1,-1,-1,-1);  // Megaskyscrapperspawn
        AddPlayerClass(151,1511.26,-1100.36,624.61,46,46,1,-1,-1,-1,-1);  // Megaskyscrapperspawn
        AddPlayerClass(51,1511.26,-1100.36,624.61,46,46,1,-1,-1,-1,-1);  // Megaskyscrapperspawn
        //Tour en triangle
        AddPlayerClass(229,-1791.50,568.95,332.80,46,46,1,-1,-1,-1,-1);  // Tour en triangle SFspawn
        AddPlayerClass(238,-1791.50,568.95,332.80,46,46,1,-1,-1,-1,-1);  // Tour en triangle SFspawn
        AddPlayerClass(151,-1791.50,568.95,332.80,46,46,1,-1,-1,-1,-1);  // Tour en triangle SFspawn
        //Tour Pointed View
        AddPlayerClass(229,-1753.58,885.87,295.88,46,46,1,-1,-1,-1,-1);  // Tour Pointed View SFspawn
        AddPlayerClass(56,-1753.58,885.87,295.88,46,46,1,-1,-1,-1,-1);  // Tour Pointed View SFspawn
        AddPlayerClass(151,-1753.58,885.87,295.88,46,46,1,-1,-1,-1,-1);  // Tour Pointed View SFspawn
        AddPlayerClass(51,-1753.58,885.87,295.88,46,46,1,-1,-1,-1,-1);  // Tour Pointed View SFspawn
    
    
       VEHICULE NORMALEMENT ET SA SA MARCHE LOL
    
        
        return 1;
    }
    
    //---------------------------------------------------------
    
    public OnPlayerConnect(playerid)
    {
        GameTextForPlayer(playerid,"Mod Base Jump by kleg84!",5000,5);
        return 1;
    }
    
    //---------------------------------------------------------
    
    SetupPlayerForClassSelection(playerid)
    {
        SetPlayerPos(playerid,1545.5275,-1370.0961,329.4535);
        SetPlayerCameraPos(playerid,1545.5275,-1365.0961,329.4535);
        SetPlayerCameraLookAt(playerid,1545.5275,-1370.0961,329.4535);
    
    }
        switch (classid) {
        {
        gTeam[playerid] = TEAM_falaise;
        }
        else if(classid == 2)
        {
        gTeam[playerid] = TEAM_GoldenGate;
        }
        else if(classid == 3)
        {
        gTeam[playerid] = TEAM_Petronas;
        }
        else if(classid == 4)
        {
        gTeam[playerid] = TEAM_MegaSkyscrapper;
        
        else if(classid == 5)
        {
        gTeam[playerid] = TEAM_TourentriangleSF;
        
        else if(classid == 6)
        {
        gTeam[playerid] = TEAM_TourPointedViewSF;
    //---------------------------------------------------------
    
    public OnPlayerRequestClass(playerid, classid)
    {
        SetupPlayerForClassSelection(playerid);
        printf("Classid: %d", classid);
    switch (classid) {
                    case 1:
                {
                    GameTextForPlayer(playerid, "Falaise", 1000, 6);
                }
                    case 2:
                {
                    GameTextForPlayer(playerid, "Golden Gate", 1000, 4);
                }
                    case 3:
                {
                    GameTextForPlayer(playerid, "Petronas", 1000, 6);
                }
                    case 4:
                {
                    GameTextForPlayer(playerid, "Mega Skyscrapper", 1000, 6);
                }
                    case 5:
                {
                    GameTextForPlayer(playerid, "Tour en triangle SF", 1000, 6);
                    
                }
                    case 5:
                {
                    GameTextForPlayer(playerid, "Tour Pointed View SF", 1000, 6);
                }
                    
                }
        }
        return 1;
    }

     

     

    merci de m'aider ! a+++ :bye:

  3. bonjour a tous !!

     

     

    je voulez demandez si quelqu'un serai assez callez en IFP (animation joueurs) pour fair un Mod Base Jump, c'est a dire j'aimerais que par exemple quand on saute en parachute et qu'on anvance, au lieu d'avancer le perso ferai des saut-perieux avant, en arriere pareil et ainsi de suite...ou, si quelqu'un pourrai m'expliquer comment modifer l'IFP avec 3dsmax. voila a vos clavier !

     

    merci et a++

     

     

     

     

     

    kleg84

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