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Raiden_Knight

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Squatteur

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  1. Bonjour. Sur un mod auquel je joue ils ont fait en sorte qu'un voiture soit décapotable. J'ai récupéré le code qui se trouve dans la main qui fait l'animation. Je voudrais maintenant savoir ou ajouter ce code a mon main afin de l'avoir dans ma partie solo. Voici le code : :CONVERTIBLEANIM thread 'CONVERTIBLEANIM' Audiostream.Load($KITTCABRIOANIM, "CLEO\AUDIO\KITTCONVERTIBLE.MP3") Audiostream.Load($KITTKEYPRESS, "CLEO\AUDIO\KITTKEYPRESS.MP3") :CONVERTIBLEANIM_90 wait 0 077E: get_active_interior_to $ACTIVE_INTERIOR if and $ACTIVE_INTERIOR == 0 0AB0: key_pressed 89 $KITTMODEL == 424 else_jump CONVERTIBLEANIM_90@ wait 200 wait 0 if Actor.InCar($PLAYER_ACTOR, $KITT] else_jump CONVERTIBLEANIM_203@ $ACTORINCAR = 1 if $CMODE == 1 else_jump CONVERTIBLEANIM_267@ Audiostream.PerformAction($KITTKEYPRESS, STOP) Audiostream.PerformAction($KITTKEYPRESS, PLAY) jump CONVERTIBLEANIM_2892@ :CONVERTIBLEANIM_203 $ACTORINCAR = 0 if $KRRCON == 1 else_jump CONVERTIBLEANIM_90@ if $CMODE == 1 else_jump CONVERTIBLEANIM_267@ Audiostream.PerformAction($KITTKEYPRESS, STOP) Audiostream.PerformAction($KITTKEYPRESS, PLAY) jump CONVERTIBLEANIM_2892@ :CONVERTIBLEANIM_267 Model.Load(#ZR350) 038B: load_requested_models Audiostream.PerformAction($KITTCABRIOANIM, STOP) Audiostream.PerformAction($KITTCABRIOANIM, PLAY) :CONVERTIBLEANIM_288 wait 0 if Model.Available(#ZR350) else_jump CONVERTIBLEANIM_288@ 0506: set_car_model #ZR350 next_variation -1 -1 // first param is useless $KITTANGLE = Car.Angle($KITT) 02E3: $KITTSPEED = car $KITT speed if $KITTSPEED > 0 else_jump CONVERTIBLEANIM_361@ $KITTSPEED += 3.0 :CONVERTIBLEANIM_361 if $ACTORINCAR == 1 else_jump CONVERTIBLEANIM_624@ $KITTCHECK = 0 wait 10 0338: set_car $KITT visibility 0 099A: set_car $KITT collision_detection 0 0407: store_coords_to $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3 from_car $KITT with_offset 0.0 0.0 0.0 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3 Car.Destroy($KITT) $KITT = Car.Create(#ZR350, $CABRIOCORD1, $CABRIOCORD2, $CABRIOCORD3] 036A: put_actor $PLAYER_ACTOR in_car $KITT Car.Angle($KITT) = $KITTANGLE Car.SetSpeedInstantly($KITT, $KITTSPEED] Car.SetImmunities($KITT, 1, 1, 1, 1, 1) 053F: set_car $KITT tires_vulnerability 0 Model.Destroy(#ZR350) $KITTCHECK = 1 0681: attach_object $LEFTTTOPOBJ to_car $KITT with_offset -0.0207 -0.301 0.541 rotation 0.2 -0.8 0.0 0681: attach_object $RIGHTTTOPOBJ to_car $KITT with_offset 0.0207 -0.301 0.541 rotation 0.2 0.8 0.0 0750: set_object $LEFTTTOPOBJ visibility 0 0750: set_object $RIGHTTTOPOBJ visibility 0 jump CONVERTIBLEANIM_847@ :CONVERTIBLEANIM_624 $KITTCHECK = 0 wait 10 0338: set_car $KITT visibility 0 099A: set_car $KITT collision_detection 0 0407: store_coords_to $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3 from_car $KITT with_offset 0.0 0.0 0.0 Car.Destroy($KITT) $KITT = Car.Create(#ZR350, $CABRIOCORD1, $CABRIOCORD2, $CABRIOCORD3] Car.Angle($KITT) = $KITTANGLE Car.SetSpeedInstantly($KITT, $KITTSPEED] Car.SetImmunities($KITT, 1, 1, 1, 1, 1) 053F: set_car $KITT tires_vulnerability 0 Model.Destroy(#ZR350) $KITTCHECK = 1 0681: attach_object $LEFTTTOPOBJ to_car $KITT with_offset -0.0207 -0.301 0.541 rotation 0.2 -0.8 0.0 0681: attach_object $RIGHTTTOPOBJ to_car $KITT with_offset 0.0207 -0.301 0.541 rotation 0.2 0.8 0.0 0750: set_object $LEFTTTOPOBJ visibility 0 0750: set_object $RIGHTTTOPOBJ visibility 0 jump CONVERTIBLEANIM_847@ :CONVERTIBLEANIM_847 jump CONVERTIBLEANIM_854@ :CONVERTIBLEANIM_854 Model.Load(18654) Model.Load(18655) Model.Load(18656) Model.Load(18657) Model.Load(18658) 038B: load_requested_models :CONVERTIBLEANIM_881 wait 0 if and Model.Available(18654) Model.Available(18655) Model.Available(18656) Model.Available(18657) Model.Available(18658) else_jump CONVERTIBLEANIM_881@ 04C4: store_coords_to $CABRIOCORD16 $CABRIOCORD17 $CABRIOCORD18 from_actor $PLAYER_ACTOR with_offset 1.0 1.0 0.0 $CABRIOOBJ1 = Object.Create(18654, $CABRIOCORD16, $CABRIOCORD17, $CABRIOCORD18] $CABRIOOBJ2 = Object.Create(18655, $CABRIOCORD16, $CABRIOCORD17, $CABRIOCORD18] $CABRIOOBJ3 = Object.Create(18656, $CABRIOCORD16, $CABRIOCORD17, $CABRIOCORD18] $CABRIOOBJ4 = Object.Create(18657, $CABRIOCORD16, $CABRIOCORD17, $CABRIOCORD18] $CABRIOOBJ5 = Object.Create(18658, $CABRIOCORD16, $CABRIOCORD17, $CABRIOCORD18] Object.CollisionDetection($CABRIOOBJ1) = False Object.CollisionDetection($CABRIOOBJ2) = False Object.CollisionDetection($CABRIOOBJ3) = False Object.CollisionDetection($CABRIOOBJ4) = False Object.CollisionDetection($CABRIOOBJ5) = False 0750: set_object $CABRIOOBJ3 visibility 0 0750: set_object $CABRIOOBJ4 visibility 0 0750: set_object $CABRIOOBJ5 visibility 0 0681: attach_object $CABRIOOBJ1 to_car $KITT with_offset 0.0 -0.258 0.456 rotation 0.0 0.0 0.0 0681: attach_object $CABRIOOBJ2 to_car $KITT with_offset 0.0 -2.168 0.008 rotation 0.0 0.0 0.0 0681: attach_object $CABRIOOBJ3 to_car $KITT with_offset 0.0 -2.194 -0.567 rotation 85.0 0.0 0.0 0681: attach_object $CABRIOOBJ4 to_car $KITT with_offset 0.0 -2.194 -0.567 rotation 85.0 0.0 0.0 0681: attach_object $CABRIOOBJ5 to_car $KITT with_offset 0.0 -2.194 -0.567 rotation 85.0 0.0 0.0 $CABRIOCORD15 = 0.0 $CABRIOCORD16 = 0.0 jump CONVERTIBLEANIM_1308@ :CONVERTIBLEANIM_1308 wait 50 if 10.0 >= $CABRIOCORD16 else_jump CONVERTIBLEANIM_1396@ 0681: attach_object $CABRIOOBJ1 to_car $KITT with_offset 0.0 -0.258 0.456 rotation $CABRIOCORD15 0.0 0.0 $CABRIOCORD15 += 1.5 $CABRIOCORD16 += 1.0 jump CONVERTIBLEANIM_1308@ :CONVERTIBLEANIM_1396 $CABRIOCORD15 = -0.258 $CABRIOCORD16 = 0.456 $CABRIOCORD17 = 0.0 :CONVERTIBLEANIM_1426 wait 50 if 10.0 >= $CABRIOCORD17 else_jump CONVERTIBLEANIM_1522@ 0681: attach_object $CABRIOOBJ1 to_car $KITT with_offset 0.0 $CABRIOCORD15 $CABRIOCORD16 rotation 15.0 0.0 0.0 $CABRIOCORD15 -= 0.1146 $CABRIOCORD16 -= 0.0223 $CABRIOCORD17 += 1.0 jump CONVERTIBLEANIM_1426@ :CONVERTIBLEANIM_1522 $CABRIOCORD15 = 0.233 $CABRIOCORD16 = 15.0 $CABRIOCORD17 = 0.0 $CABRIOCORD18 = 0.0 :CONVERTIBLEANIM_1562 wait 50 if 10.0 >= $CABRIOCORD18 else_jump CONVERTIBLEANIM_1704@ 0681: attach_object $CABRIOOBJ1 to_car $KITT with_offset 0.0 -1.404 $CABRIOCORD15 rotation $CABRIOCORD16 0.0 0.0 0681: attach_object $CABRIOOBJ2 to_car $KITT with_offset 0.0 -2.168 0.008 rotation $CABRIOCORD17 0.0 0.0 $CABRIOCORD15 -= 0.0301 $CABRIOCORD16 -= 1.37 $CABRIOCORD17 -= 1.8 $CABRIOCORD18 += 1.0 jump CONVERTIBLEANIM_1562@ :CONVERTIBLEANIM_1704 $CABRIOCORD15 = -0.567 $CABRIOCORD16 = 0.0 0750: set_object $CABRIOOBJ3 visibility 1 0750: set_object $CABRIOOBJ4 visibility 1 0750: set_object $CABRIOOBJ5 visibility 1 :CONVERTIBLEANIM_1745 wait 50 if 10.0 >= $CABRIOCORD16 else_jump CONVERTIBLEANIM_1905@ 0681: attach_object $CABRIOOBJ3 to_car $KITT with_offset 0.0 -2.194 $CABRIOCORD15 rotation 85.0 0.0 0.0 0681: attach_object $CABRIOOBJ4 to_car $KITT with_offset 0.0 -2.194 $CABRIOCORD15 rotation 85.0 0.0 0.0 0681: attach_object $CABRIOOBJ5 to_car $KITT with_offset 0.0 -2.194 $CABRIOCORD15 rotation 85.0 0.0 0.0 $CABRIOCORD15 += 0.054 $CABRIOCORD16 += 1.0 jump CONVERTIBLEANIM_1745@ :CONVERTIBLEANIM_1905 $CABRIOCORD15 = 85.0 $CABRIOCORD16 = 0.0 :CONVERTIBLEANIM_1925 wait 50 if 10.0 >= $CABRIOCORD16 else_jump CONVERTIBLEANIM_2085@ 0681: attach_object $CABRIOOBJ3 to_car $KITT with_offset 0.0 -2.194 -0.027 rotation $CABRIOCORD15 0.0 0.0 0681: attach_object $CABRIOOBJ4 to_car $KITT with_offset 0.0 -2.194 -0.027 rotation $CABRIOCORD15 0.0 0.0 0681: attach_object $CABRIOOBJ5 to_car $KITT with_offset 0.0 -2.194 -0.027 rotation $CABRIOCORD15 0.0 0.0 $CABRIOCORD15 -= 8.5 $CABRIOCORD16 += 1.0 jump CONVERTIBLEANIM_1925@ :CONVERTIBLEANIM_2085 $CABRIOCORD15 = -2.194 $CABRIOCORD16 = -2.194 $CABRIOCORD17 = 0.0 :CONVERTIBLEANIM_2115 wait 50 if 10.0 >= $CABRIOCORD17 else_jump CONVERTIBLEANIM_2249@ 0681: attach_object $CABRIOOBJ4 to_car $KITT with_offset 0.0 $CABRIOCORD15 -0.027 rotation 0.0 0.0 0.0 0681: attach_object $CABRIOOBJ5 to_car $KITT with_offset 0.0 $CABRIOCORD16 -0.027 rotation 0.0 0.0 0.0 $CABRIOCORD15 += 0.087 $CABRIOCORD16 += 0.0393 $CABRIOCORD17 += 1.0 jump CONVERTIBLEANIM_2115@ :CONVERTIBLEANIM_2249 Model.Load(#ZR350) 038B: load_requested_models :CONVERTIBLEANIM_2256 wait 0 if Model.Available(#ZR350) else_jump CONVERTIBLEANIM_2256@ Object.Destroy($CABRIOOBJ1) Object.Destroy($CABRIOOBJ2) Object.Destroy($CABRIOOBJ3) Object.Destroy($CABRIOOBJ4) Object.Destroy($CABRIOOBJ5) 0506: set_car_model #ZR350 next_variation -1 3 // first param is useless $KITTANGLE = Car.Angle($KITT) 02E3: $KITTSPEED = car $KITT speed if $KITTSPEED > 0 else_jump CONVERTIBLEANIM_2354@ $KITTSPEED += 3.0 :CONVERTIBLEANIM_2354 if $ACTORINCAR == 1 else_jump CONVERTIBLEANIM_2643@ $KITTCHECK = 0 wait 10 0338: set_car $KITT visibility 0 099A: set_car $KITT collision_detection 0 0407: store_coords_to $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3 from_car $KITT with_offset 0.0 0.0 0.0 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3 Car.Destroy($KITT) $KITT = Car.Create(#ZR350, $CABRIOCORD1, $CABRIOCORD2, $CABRIOCORD3] 036A: put_actor $PLAYER_ACTOR in_car $KITT Car.Angle($KITT) = $KITTANGLE Car.SetSpeedInstantly($KITT, $KITTSPEED] Car.SetImmunities($KITT, 1, 1, 1, 1, 1) 053F: set_car $KITT tires_vulnerability 0 Model.Destroy(#ZR350) $KITTCHECK = 1 0681: attach_object $LEFTTTOPOBJ to_car $KITT with_offset -0.0207 -0.301 0.541 rotation 0.2 -0.8 0.0 0681: attach_object $RIGHTTTOPOBJ to_car $KITT with_offset 0.0207 -0.301 0.541 rotation 0.2 0.8 0.0 0750: set_object $LEFTTTOPOBJ visibility 0 0750: set_object $RIGHTTTOPOBJ visibility 0 $RIGHTTTOPON = 0 $LEFTTTOPON = 0 wait 500 $CMODE = 1 jump CONVERTIBLEANIM_90@ :CONVERTIBLEANIM_2643 $KITTCHECK = 0 wait 10 0338: set_car $KITT visibility 0 099A: set_car $KITT collision_detection 0 0407: store_coords_to $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3 from_car $KITT with_offset 0.0 0.0 0.0 Car.Destroy($KITT) $KITT = Car.Create(#ZR350, $CABRIOCORD1, $CABRIOCORD2, $CABRIOCORD3] Car.Angle($KITT) = $KITTANGLE Car.SetSpeedInstantly($KITT, $KITTSPEED] Car.SetImmunities($KITT, 1, 1, 1, 1, 1) 053F: set_car $KITT tires_vulnerability 0 Model.Destroy(#ZR350) $KITTCHECK = 1 0681: attach_object $LEFTTTOPOBJ to_car $KITT with_offset -0.0207 -0.301 0.541 rotation 0.2 -0.8 0.0 0681: attach_object $RIGHTTTOPOBJ to_car $KITT with_offset 0.0207 -0.301 0.541 rotation 0.2 0.8 0.0 0750: set_object $LEFTTTOPOBJ visibility 0 0750: set_object $RIGHTTTOPOBJ visibility 0 $RIGHTTTOPON = 0 $LEFTTTOPON = 0 wait 500 $CMODE = 1 jump CONVERTIBLEANIM_90@ :CONVERTIBLEANIM_2892 Model.Load(#ZR350) 038B: load_requested_models Audiostream.PerformAction($KITTCABRIOANIM, STOP) Audiostream.PerformAction($KITTCABRIOANIM, PLAY) :CONVERTIBLEANIM_2913 wait 0 if Model.Available(#ZR350) else_jump CONVERTIBLEANIM_2913@ 0506: set_car_model #ZR350 next_variation -1 -1 // first param is useless $KITTANGLE = Car.Angle($KITT) 02E3: $KITTSPEED = car $KITT speed if $KITTSPEED > 0 else_jump CONVERTIBLEANIM_2986@ $KITTSPEED += 3.0 :CONVERTIBLEANIM_2986 if $ACTORINCAR == 1 else_jump CONVERTIBLEANIM_3249@ $KITTCHECK = 0 wait 10 0338: set_car $KITT visibility 0 099A: set_car $KITT collision_detection 0 0407: store_coords_to $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3 from_car $KITT with_offset 0.0 0.0 0.0 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3 Car.Destroy($KITT) $KITT = Car.Create(#ZR350, $CABRIOCORD1, $CABRIOCORD2, $CABRIOCORD3] 036A: put_actor $PLAYER_ACTOR in_car $KITT Car.Angle($KITT) = $KITTANGLE Car.SetSpeedInstantly($KITT, $KITTSPEED] Car.SetImmunities($KITT, 1, 1, 1, 1, 1) 053F: set_car $KITT tires_vulnerability 0 Model.Destroy(#ZR350) $KITTCHECK = 1 0681: attach_object $LEFTTTOPOBJ to_car $KITT with_offset -0.0207 -0.301 0.541 rotation 0.2 -0.8 0.0 0681: attach_object $RIGHTTTOPOBJ to_car $KITT with_offset 0.0207 -0.301 0.541 rotation 0.2 0.8 0.0 0750: set_object $LEFTTTOPOBJ visibility 0 0750: set_object $RIGHTTTOPOBJ visibility 0 jump CONVERTIBLEANIM_3472@ :CONVERTIBLEANIM_3249 $KITTCHECK = 0 wait 10 0338: set_car $KITT visibility 0 099A: set_car $KITT collision_detection 0 0407: store_coords_to $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3 from_car $KITT with_offset 0.0 0.0 0.0 Car.Destroy($KITT) $KITT = Car.Create(#ZR350, $CABRIOCORD1, $CABRIOCORD2, $CABRIOCORD3] Car.Angle($KITT) = $KITTANGLE Car.SetSpeedInstantly($KITT, $KITTSPEED] Car.SetImmunities($KITT, 1, 1, 1, 1, 1) 053F: set_car $KITT tires_vulnerability 0 Model.Destroy(#ZR350) $KITTCHECK = 1 0681: attach_object $LEFTTTOPOBJ to_car $KITT with_offset -0.0207 -0.301 0.541 rotation 0.2 -0.8 0.0 0681: attach_object $RIGHTTTOPOBJ to_car $KITT with_offset 0.0207 -0.301 0.541 rotation 0.2 0.8 0.0 0750: set_object $LEFTTTOPOBJ visibility 0 0750: set_object $RIGHTTTOPOBJ visibility 0 jump CONVERTIBLEANIM_3472@ :CONVERTIBLEANIM_3472 jump CONVERTIBLEANIM_3479@ :CONVERTIBLEANIM_3479 Model.Load(18654) Model.Load(18655) Model.Load(18656) Model.Load(18657) Model.Load(18658) 038B: load_requested_models :CONVERTIBLEANIM_3506 wait 0 if and Model.Available(18654) Model.Available(18655) Model.Available(18656) Model.Available(18657) Model.Available(18658) else_jump CONVERTIBLEANIM_3506@ 04C4: store_coords_to 16@ 17@ 18@ from_actor $PLAYER_ACTOR with_offset 1.0 1.0 0.0 $CABRIOOBJ1 = Object.Create(18654, $CABRIOCORD16, $CABRIOCORD17, $CABRIOCORD18] $CABRIOOBJ2 = Object.Create(18655, $CABRIOCORD16, $CABRIOCORD17, $CABRIOCORD18] $CABRIOOBJ3 = Object.Create(18656, $CABRIOCORD16, $CABRIOCORD17, $CABRIOCORD18] $CABRIOOBJ4 = Object.Create(18657, $CABRIOCORD16, $CABRIOCORD17, $CABRIOCORD18] $CABRIOOBJ5 = Object.Create(18658, $CABRIOCORD16, $CABRIOCORD17, $CABRIOCORD18] Object.CollisionDetection($CABRIOOBJ1) = False Object.CollisionDetection($CABRIOOBJ2) = False Object.CollisionDetection($CABRIOOBJ3) = False Object.CollisionDetection($CABRIOOBJ4) = False Object.CollisionDetection($CABRIOOBJ5) = False 0681: attach_object $CABRIOOBJ1 to_car $KITT with_offset 0.0 -1.404 -0.068 rotation 1.3 0.0 0.0 0681: attach_object $CABRIOOBJ2 to_car $KITT with_offset 0.0 -2.168 0.008 rotation -18.0 0.0 0.0 0681: attach_object $CABRIOOBJ3 to_car $KITT with_offset 0.0 -2.194 -0.027 rotation 0.0 0.0 0.0 0681: attach_object $CABRIOOBJ4 to_car $KITT with_offset 0.0 -1.324 -0.027 rotation 0.0 0.0 0.0 0681: attach_object $CABRIOOBJ5 to_car $KITT with_offset 0.0 -1.801 -0.027 rotation 0.0 0.0 0.0 $CABRIOCORD15 = -1.324 $CABRIOCORD16 = -1.801 $CABRIOCORD17 = 0.0 jump CONVERTIBLEANIM_3922@ :CONVERTIBLEANIM_3922 wait 50 if 10.0 >= $CABRIOCORD17 else_jump CONVERTIBLEANIM_4056@ 0681: attach_object $CABRIOOBJ4 to_car $KITT with_offset 0.0 $CABRIOCORD15 -0.027 rotation 0.0 0.0 0.0 0681: attach_object $CABRIOOBJ5 to_car $KITT with_offset 0.0 $CABRIOCORD16 -0.027 rotation 0.0 0.0 0.0 $CABRIOCORD15 -= 0.087 $CABRIOCORD16 -= 0.0393 $CABRIOCORD17 += 1.0 jump CONVERTIBLEANIM_3922@ :CONVERTIBLEANIM_4056 $CABRIOCORD15 = 0.0 $CABRIOCORD16 = 0.0 :CONVERTIBLEANIM_4076 wait 50 if 10.0 >= $CABRIOCORD16 else_jump CONVERTIBLEANIM_4236@ 0681: attach_object $CABRIOOBJ3 to_car $KITT with_offset 0.0 -2.194 -0.027 rotation $CABRIOCORD15 0.0 0.0 0681: attach_object $CABRIOOBJ4 to_car $KITT with_offset 0.0 -2.194 -0.027 rotation $CABRIOCORD15 0.0 0.0 0681: attach_object $CABRIOOBJ5 to_car $KITT with_offset 0.0 -2.194 -0.027 rotation $CABRIOCORD15 0.0 0.0 $CABRIOCORD15 += 8.5 $CABRIOCORD16 += 1.0 jump CONVERTIBLEANIM_4076@ :CONVERTIBLEANIM_4236 $CABRIOCORD15 = -0.027 $CABRIOCORD16 = 0.0 :CONVERTIBLEANIM_4256 wait 50 if 10.0 >= $CABRIOCORD16 else_jump CONVERTIBLEANIM_4416@ 0681: attach_object $CABRIOOBJ3 to_car $KITT with_offset 0.0 -2.194 $CABRIOCORD15 rotation 85.0 0.0 0.0 0681: attach_object $CABRIOOBJ4 to_car $KITT with_offset 0.0 -2.194 $CABRIOCORD15 rotation 85.0 0.0 0.0 0681: attach_object $CABRIOOBJ5 to_car $KITT with_offset 0.0 -2.194 $CABRIOCORD15 rotation 85.0 0.0 0.0 $CABRIOCORD15 -= 0.054 $CABRIOCORD16 += 1.0 jump CONVERTIBLEANIM_4256@ :CONVERTIBLEANIM_4416 Object.Destroy($CABRIOOBJ3) Object.Destroy($CABRIOOBJ4) Object.Destroy($CABRIOOBJ5) $CABRIOCORD15 = -0.068 $CABRIOCORD16 = 1.3 $CABRIOCORD17 = -18.0 $CABRIOCORD18 = 0.0 :CONVERTIBLEANIM_4471 wait 50 if 10.0 >= $CABRIOCORD18 else_jump CONVERTIBLEANIM_4613@ 0681: attach_object $CABRIOOBJ1 to_car $KITT with_offset 0.0 -1.404 $CABRIOCORD15 rotation $CABRIOCORD16 0.0 0.0 0681: attach_object $CABRIOOBJ2 to_car $KITT with_offset 0.0 -2.168 0.008 rotation $CABRIOCORD17 0.0 0.0 $CABRIOCORD15 += 0.0301 $CABRIOCORD16 += 1.37 $CABRIOCORD17 += 1.8 $CABRIOCORD18 += 1.0 jump CONVERTIBLEANIM_4471@ :CONVERTIBLEANIM_4613 $CABRIOCORD15 = -1.404 $CABRIOCORD16 = 0.233 $CABRIOCORD17 = 0.0 :CONVERTIBLEANIM_4643 wait 50 if 10.0 >= $CABRIOCORD17 else_jump CONVERTIBLEANIM_4739@ 0681: attach_object $CABRIOOBJ1 to_car $KITT with_offset 0.0 $CABRIOCORD15 $CABRIOCORD16 rotation 15.0 0.0 0.0 $CABRIOCORD15 += 0.1146 $CABRIOCORD16 += 0.0223 $CABRIOCORD17 += 1.0 jump CONVERTIBLEANIM_4643@ :CONVERTIBLEANIM_4739 $CABRIOCORD15 = 15.0 $CABRIOCORD16 = 0.0 :CONVERTIBLEANIM_4759 wait 50 if 10.0 >= $CABRIOCORD16 else_jump CONVERTIBLEANIM_4847@ 0681: attach_object $CABRIOOBJ1 to_car $KITT with_offset 0.0 -0.258 0.456 rotation $CABRIOCORD15 0.0 0.0 $CABRIOCORD15 -= 1.5 $CABRIOCORD16 += 1.0 jump CONVERTIBLEANIM_4759@ :CONVERTIBLEANIM_4847 Model.Load(#ZR350) 038B: load_requested_models :CONVERTIBLEANIM_4854 wait 0 if Model.Available(#ZR350) else_jump CONVERTIBLEANIM_4854@ Object.Destroy($CABRIOOBJ1) Object.Destroy($CABRIOOBJ2) 0506: set_car_model #ZR350 next_variation -1 0 // first param is useless $KITTANGLE = Car.Angle($KITT) 02E3: $KITTSPEED = car $KITT speed if $KITTSPEED > 0 else_jump CONVERTIBLEANIM_4937@ $KITTSPEED += 3.0 :CONVERTIBLEANIM_4937 if $ACTORINCAR == 1 else_jump CONVERTIBLEANIM_5226@ $KITTCHECK = 0 wait 10 0338: set_car $KITT visibility 0 099A: set_car $KITT collision_detection 0 0407: store_coords_to $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3 from_car $KITT with_offset 0.0 0.0 0.0 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3 Car.Destroy($KITT) $KITT = Car.Create(#ZR350, $CABRIOCORD1, $CABRIOCORD2, $CABRIOCORD3] 036A: put_actor $PLAYER_ACTOR in_car $KITT Car.Angle($KITT) = $KITTANGLE Car.SetSpeedInstantly($KITT, $KITTSPEED] Car.SetImmunities($KITT, 1, 1, 1, 1, 1) 053F: set_car $KITT tires_vulnerability 0 Model.Destroy(#ZR350) $KITTCHECK = 1 $CMODE = 0 0750: set_object $RIGHTTTOPOBJ visibility 1 0750: set_object $LEFTTTOPOBJ visibility 1 0681: attach_object $LEFTTTOPOBJ to_car $KITT with_offset -0.0207 -0.301 0.541 rotation 0.2 -0.8 0.0 0681: attach_object $RIGHTTTOPOBJ to_car $KITT with_offset 0.0207 -0.301 0.541 rotation 0.2 0.8 0.0 $RIGHTTOPON = 1 $LEFTTOPON = 1 wait 500 jump CONVERTIBLEANIM_90@ :CONVERTIBLEANIM_5226 $KITTCHECK = 0 wait 10 0338: set_car $KITT visibility 0 099A: set_car $KITT collision_detection 0 0407: store_coords_to $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3 from_car $KITT with_offset 0.0 0.0 0.0 Car.Destroy($KITT) $KITT = Car.Create(#ZR350, $CABRIOCORD1, $CABRIOCORD2, $CABRIOCORD3] Car.Angle($KITT) = $KITTANGLE Car.SetSpeedInstantly($KITT, $KITTSPEED] Car.SetImmunities($KITT, 1, 1, 1, 1, 1) 053F: set_car $KITT tires_vulnerability 0 Model.Destroy(#ZR350) $KITTCHECK = 1 $CMODE = 0 0750: set_object $RIGHTTTOPOBJ visibility 1 0750: set_object $LEFTTTOPOBJ visibility 1 0681: attach_object $LEFTTTOPOBJ to_car $KITT with_offset -0.0207 -0.301 0.541 rotation 0.2 -0.8 0.0 0681: attach_object $RIGHTTTOPOBJ to_car $KITT with_offset 0.0207 -0.301 0.541 rotation 0.2 0.8 0.0 $RIGHTTOPON = 1 $LEFTTOPON = 1 wait 500 jump CONVERTIBLEANIM_90@ end_thread
  2. Salut a tous Pour finir mon mod je voudrais ralentir la vitesse de rotation du moteur de la bfinjection, je parle de ce que l'on voir tourner derrière la voiture. Je voudrais que cela tourne plus lentement. SI quelqu'un peut m'aider je le remercie d'avance.
  3. Salut a tous Depuis un moment je possède les skin de K2000 et K3000 avec les scanner qui fonctionnent. Hier j'ai installé un mod knight rider ssur san andreas et j'ai remarqué que la vitesse des scanner était identique a celui de la série ( a peu de chose prêt ) alors que les miens vont a une vitesse assez rapide ( je joint une vidéo pour vous montrer ). Je voudrais donc savoir comment je dois m'y prendre pour pouvoir ralentir la vitesse du scanner. voila la vidéo de mon skin de k3000.
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