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Loic

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  1. Bonjour, Ma question est assez simple, je voudrais savoir comment mettre une voiture créé avec 3DS Max 2013 dans GTA IV voir aussi GTA San Andreas. Merci beaucoup
  2. Merci, et sa peut se corriger dans des versions a venir tout sa ? Et au faite, quand j'appui sur une lettre sa fait rien. (C'est celle qui sont réglé par defaut)
  3. Par contre je sais pas si c'est normal, mais quand je rentre dans un véhicule de police, au debut rien ne fonctionne, et des que je sort (Gyro allumé), il se mettent en route. Y a t'il des touches pour activer ? J'ai vu une vidéo ou l'on peut les activer (Juste les lumieres sans la sirene, que la sirene sans lumiere, les deux a la fois et aussi plusieurs mod de clignotement) Comment faire ? EDIT: J'ai aussi remarqué que les degats des véhicules ne viennent pas tout de suite, il faut foncer pas mal de fois avant qu'il arrivent....
  4. Bonjour, j'adore trop le mod ELS (Light pour les voiture de flic), par contre au bout de quelques minutes de jeu avec un véhicule de police, sa plante, que faire ?
  5. Voila la video: http://www.gtainside.com/en/download.php?do=comments&cat=349&id=36413 Le mod qui m'interesse n'est pas le mod de police mais les textures de la route qui sont excellentes ! Pouvez vous m'aider ?
  6. Antholintello j'ai bien recu ton MP, en faite j'ai trouver un ELS sur internet mais sa me fait planter le jeu, je peut y jouer maximum 2 - 3 minutes.
  7. Voila un exemple: http://www.gtainside...at=372&id=36037 EDIT: ELS c'est quoi et ou le trouver ?
  8. Loic

    Je Ne Voit Que Des Taxi :o

    Ok merci je testerai sa, et les autre mod tu en connais ?
  9. Tout les véhicules de flic que je change ...
  10. Loic

    Je Ne Voit Que Des Taxi :o

    En modifiant les fichiers handling, vehicules.ide et carcol et aussi les deux fichier pour la voiture, sa fait sa, meme sans modifier les 3 fichiers, sa te fait sa aussi ? Sa me le fait dés qu'il y a un certain nombre de voiture, si y en as que 2 ou 3 y a plus de taxi deja mais y a quand meme les autres voitures. C'est bizard sa m’énerve sa !
  11. Loic

    Je Ne Voit Que Des Taxi :o

    Bonjour, pourquoi dés que je modifie des voitures je ne voit que des taxi ? Cordialement
  12. Bonjour, Voila j'ai installer une voiture de flic et les gyrophares ne fonctionnent pas ! Sa me le fait pour toutes les voitures de flics modifiée, comment résoudre ce probleme ?
  13. Loic

    [download] Un Site De Téléchargement

    Merci beaucoup, j'espere apporter un peu de bonheur a ceux qui recherche des mod etc pour GTA IV /
  14. Voila, comme le site ne propose plus de téléchargement, je ne comprend pas trop pourquoi d'ailleur, je vais vous proposé mon site, pour le moment je suis tout seul pour m'en occuper. Si vous voulez m'aider, vous etes le bienvenue. http://planetegtaiv.free.fr/home/index.php En espérant revoir les téléchargement sur le site
  15. :lolol: Oui c'est vrai mais bon, c'est francais ^^
  16. Voici mes créations, j'en ai fait d'autre mais elles ne sont pas finalisées, en attendant, je voudrait savoir se que vous pensez de ces créations si dessous. Merci. http://planetegtaiv.free.fr/index1/upload/3f16c6b9a1fe800a5b01709e4b286f97.jpg http://planetegtaiv.free.fr/index1/upload/4aeb20afdf2585745987b5e056ac9f56.jpg Disponible ici: http://planetegtaiv.free.fr/index1/downloa...at=10&id=54 http://planetegtaiv.free.fr/index1/upload/b9a18a1230b30fff909f03e9874f431d.jpg http://planetegtaiv.free.fr/index1/downloa...at=10&id=55 http://planetegtaiv.free.fr/index1/upload/f2c9a774921306521ec831caa6d598c6.jpg http://planetegtaiv.free.fr/index1/downloa...at=14&id=58 http://planetegtaiv.free.fr/index1/upload/895acffe63597581b61b03eeadc8fd29.jpg http://planetegtaiv.free.fr/index1/downloa...at=14&id=59
  17. Loic

    Patch Pour Gta4

    En francais sa donne quoi ?
  18. Loic

    Ne Garde Pas Mes Commandes...

    T'inquiete pas c'est la meme chose pour moi et je ne trouve pas de solution ! C'est un peu chiant
  19. Loic

    Installation Gta 4

    Moi j'ai fait sa, avec les 2 C je les ai mis au format iso, j'ai utilisé alcohol et hop ! Nikel
  20. Loic

    Installation Gta 4

    Moi j'ai le meme probleme ! Toujour pas de solution et sa me fait sa sur mes 2 PC ! (Dont un tout neuf !)
  21. Voila se qui se trouve a l'interrieur, je voudrait savoir a quoi servent chaque ligne, merci memory 13500 devkit_memory 13500 vehicles 12 pe_lightchangerate 0.0005 pe_lightingbasecap 0.35 pe_lightingbasemult 0.5 pe_leftx 16 pe_topy 16 pe_rightx 16 pe_bottomy 16 dontbuildpaths
  22. Bonjour, je crée en ce moment un mod complet pour GTA San Andreas, maintenant je recherche une petite aide. Me traduire ce texte pour ENB Serie, je vous remerci, ensuite je vous donnerait plus de detail sur le jeu qui verra bientot le jour ! GAME COMPATIBILITY: Mod may work incorrect with some versions of the games, impossible to test it for every game patch and for already modded games. Some types of installed game modifications may conflict with ENBSeries. INSTALLING: Extract files from archive in to the game directory or where game execution file exist (.exe). For some games it is in the directories named system, bin, bin32. Warning, some games needs root game directory for mod even if .exe file is not there. STARTING: After game start the mod deactivated by default, to activate it use key combination (for GTASA shift+f12 by default). SETUP: After first game start with the mod, configuration file enbseries.ini will be created, use it to modify mod setting. Warning, if configuration file will be corrupted in any way, remove it and run mod again. SETTING DESCRIPTION: [PROXY] EnableProxyLibrary=(0,1) load 3rd party library by the mod at game start. Helps to solve problem with multiple d3d9.dll files. InitProxyFunctions=(0,1) connect to functions of 3rd party library. ProxyLibrary=(filename) file name of 3rd party library. [GLOBAL] UseEffect=(0,1) activate mod at start. In some situations HUD or startup movies may be corrupted visually because of this parameter enabled. AlternativeDepth=(0,1) increase performance of some effects, but not all videocards can use this mode at full precision, if you see large lines on the objects, disable this parameter. AllowAntialias=(0,1) enables antialiasing setting from game to be used in the mod effects. (antialiasing, multisampling, fsaa, in other words). BugFixMode=(0..5) every value fixes it's own unsopported feature or bug in driver or hardware. For drivers 169.xx and 171.xx do not set this parameter to 1. Values from 0 to 5 actually HDR texture formats: 0 (R32G32F)-high quality and middle performance, 1 (R32F)-high quality and fast, 2 (A32R32G32B32F)-high quality and very slow, 3 (R16F)-low quality and fastest, 4 (R16G16F)-low quality and fast, 5 (A16R16G16B16F)-low quality and middle performance. SkipShaderOptimization=(0,1) disables optimization when compiling shader, may help to elliminate bugs. [EFFECT] EnableBloom=(0,1) enables bloom effect (bright areas blurred) with time dependent adaptation. Works only if mod activated already (by key combination). EnableOcclusion=(0,1) enables ambient occlusions (ssao) and some other effects (mod version dependent). EnableReflection=(0,1) reflection of vehicles. EnableMotionBlur=(0,1) blurring image in fast motion of camera. Temporary disabled. EnableWater=(0,1) enable water effects EnableShadow=(0,1) enable shadow effects DepthBias=(0..1000) for scene depth rendering, offset of geometry relative camera viewpoint. For some videocards may be useful to remove flickering and hiding of ambient occlusions. [iNPUT] KeyUseEffect=(1..255) decimal key number for mod activation/deactivation. KeyBloom=(1..255) decimal key number for bloom activation/deactivation. KeyOcclusion=(1..255) decimal key number for ssao activation/deactivation. KeyReflection=(1..255) decimal key number for reflection activation/deactivation. KeyCombination=(1..255) decimal number of additional key for combining this key with others (SHIFT by default). KeyShadow=(1..255) decimal key number for shadow activation/deactivation. KeyWater=(1..255) decimal key number for water activation/deactivation. [REFLECTION] ReflectionPower=(0..100) level of cars reflection. ChromePower=(0..100) level of steel parts reflection. Temporary disabled. UseCurrentFrameReflection=(0,1) when 1 use for reflection image of current frame screen, otherwise use previous frame image. ReflectionQuality=(0..2) quality, 0 means maximal quality and slowest speed. ReflectionSourceSpecular=(0..100) percent of using "specular" material color as reflection factor. Some car parts may be reflective with this setting. ReflectionSourceTFactor=(0..100) percent of using "texture factor" as game environment map mix level. Some car parts may not be reflective with this parameter and on the contrary. UseAdditiveReflection=(0,1) reflections added to screen car colors, 0 means more softly reflection. ReflectionDepthBias=(0..1000) offset of reflection geometry relative to car and camera viewpoint. For some videocards may be useful to remove flickering and hiding of reflections. UseLowResReflection=(0,1) use small and blurred texture as reflection, looks like matte reflection. [bLOOM] BloomPowerDay=(0..100) power of bloom at day time, dependent from screen brightness. BloomFadeTime=(0..100000) time of bloom adaptation to screen brightness change, in milliseconds. BloomConstantDay=(0..100) power of bloom at day time, independent from adaptation time between screen brightness change. BloomQuality=(0..2) bloom effect quality, 0 means maximal quality. BloomScreenLevelDay=(0..100) level of screen brightness in percents, that determined as day time. BloomCurveDay=(-10..10) gamma correction of bloom at day time. negative values increases halftone brightness (smoggy look), positive values decrease halftones brightness (contrast, intensive image). BloomPowerNight=(0..100) power of bloom at night time, dependent from screen brightness. BloomConstantNight=(0..100) power of bloom at night time, independent from adaptation time between screen brightness change. BloomCurveNight=(-10..10) gamma correction of bloom at night time. negative values increases halftone brightness (smoggy look), positive values decrease halftones brightness (contrast, intensive image). BloomScreenLevelNight=(0..100) level of screen brightness in percents, that determined as night time. BloomAdaptationScreenLevel=(0..100) level of screen brightness in percents, over which bloom deactivating. It's desirable that this parameter will be greater than BloomScreenLevelDay. BloomAdaptationMultiplier=(0..100) percent of day time bloom brightness, that will be used when screen brightness will be greater than BloomAdaptationScreenLevel. Value 100 disable adaptation BloomAllowOversaturation=(0,1) if 0, bloom softly applied to screen and bright areas not become too oversaturated. [sSAO] UseFilter=(0,1) enable noise filtering, produced by ambient occlusion effect. OcclusionQuality=(0..2) quality of ssao, 0 means maximal quality and slow performance. In current version this is disabled, using lowest quality level. FilterQuality=(0..2) quality of ssao noise filtering, 0 is maximal quality and slowest performance. DarkeningLevel=(0..100) darkening level by ambient occlusion BrighteningLevel=(0..100) edge lightening level by ambient occlusion IlluminationLevel=(0..100) light transfering level by indirect lightning AdditiveIlluminationLevel=(0..100) lightening of dark areas by indirect lightning UseAmbientOcclusion=(0,1) allow darkening of nearest objects (temporary disabled) UseIndirectLightning=(0,1) compute indirect lightning (affect performance) [colorCORRECTION] DarkeningAmountDay=(-100..100) how much to dark or to bright dark screen areas at day time. Negative values makes brighter, positive darker. ScreenLevelDay=(0..100) level of screen brightness in percents, that determined as day time. ScreenLevelNight=(0..100) level of screen brightness in percents, that determined as night time. DarkeningAmountNight=(-100..100) how much to dark or to bright dark screen areas at night time. Negative values makes brighter, positive darker. Positive values recommended for more natural nights. GammaCurveDay=(-10..10) gamma correction of bloom at day time. negative values increases halftone brightness (pale image), positive values decrease halftones brightness (contrast, intensive image). GammaCurveNight=(-10..10) gamma correction of bloom at night time. negative values increases halftone brightness (pale image), positive values decrease halftones brightness (contrast, intensive image). [PLUGIN] WeatherMod=(0,1) activates color correction for Weather Mod installed, choosed by it's author. Temporary disabled. [WATER] UseWaterDeep=(0,1) use smooth transition between different deep levels. WaterDeepness=(0..1000) factor of water semitransparencity at difference deep levels. WaterQuality=(0..2) quality of water effects, 0 means maximal quality. [sHADOW] ShadowFadeStart=(0..1000) distance, at which shadow starts to be less intensive. ShadowFadeEnd=(0..1000) distance at which shadow dissapear completely. ShadowAmountDay=(0..100) percent of shadows intencity in the day. ShadowAmountNight=(0..100) percent of shadows intencity in the night. ShadowScreenLevelDay=(0..100) level of screen brightness in percents, that determined as day time. ShadowScreenLevelNight=(0..100) level of screen brightness in percents, that determined as night time. ShadowQuality=(0..2) quality of shadows, 0 is maximal and slowest. UseShadowFilter=(0,1) enable filtering of shadows FilterQuality=(0..2) quality of shadows filtering, 0 is maximal and slowest [ENGINE] ForceAnisotropicFiltering=(0,1) force to use anisotropic filtering for most game textures. MaxAnisotropy=(1..16) maximal level of anisotropy filtering, greater values makes more sharp textures at low angles. ForceDisplayRefreshRate=(0,1) force to use user defined reflresh rate. DisplayRefreshRateHz=(60..240) custom monitor reflresh rate. Warning, incorrect use of this parameter may corrupt you display! (or what you are using) [MOTIONBLUR] MotionBlurQuality=(0..2) sampling quality, 0 means maximal quality MotionBlurVelocity=(0..100) factor of movement vector length in forward or backward MotionBlurRotation=(0..100) factor of movement to sides and rotation, recommended the same as MotionBlurVelocity Key numbers (virtual key codes) available in key_codes.txt or key_codes.htm. In current version of the mod these lists of key codes are hex values, but mod works with decimal, i can't describe now how to convert them, may be later i'll do something. PROBLEMS SOLVING: Q: Mod installed, but i don't see any difference. A: After game start mod is not activated, turn it on by hotkeys (by default SHIFT F12). Q: When activating the mod, image makes black (objects near the camera). A: Your videocard not support antialiasing of HDR textures, disable antialiasing in the game and in display driver control panel. Also try to set AllowAntialias=0, BugFixMode=1 or 5, AlternativeDepth=0, if not helps, disable ambient occlusions EnableOcclusion=0. Q: Computer not responding when mod activated. A: Perhaps video drivers too old or too new, for example forceware 169.xx and higher (171.xx last tested) working incorrectly woth some HDR textures, use older drivers (162.xx, 163.xx). Also try to change BugFixMode and disable ambient occlusions EnableOcclusion=0. Q: Car reflections sometimes hiding and flickering. A: For some videocards you need to set ReflectionDepthBias value to something about 100, depending from hardware. This problem was found on Radeon 2xxx. Q: From far distance interier and wheels becomes overlapped visible through car. A: Value of ReflectionDepthBias is too high or it's not required for your videocard. Q: I have integrated onboard videochip and mod not works. A: Perhaps video memory size is too small for display resolution you are playing, decrease it or in bios setting increase video memory size (typically values from 16 to 128 Mb). Q: At high resolutions and antialiasing mod not works. A: Not enough video memory. PERFORMANCE TIPS: Do not use too high display resolution with ambient occlusion enabled, this effect directly depends from number of pixels on the screen. By setting UseWaterDeep=0, UseOcclusions=0, ShadowQuality=2 rendering of the scene to depth deactivating and performance greatly increase. Reflections with some imported car models may work very slow, because of too many polygons that currently proceeded several times, just wait for next releases, rendering reflections with cars itself will be done later. Bloom almost not decrease game speed, use it as you wish. Any filtering, for shadows or for ambient occlusions are very slow, try to set their quality=2 and check framerate, may be it will be good for you. OcclusionQuality=0 set only if your videocard is realy fast, this is the most performance costly. By setting this parameter to 0 you may olso decrease filtering quality to 1 or even 2.
  23. Loic

    Bug Du Décors A Mort !

    Pour te repondre ma configuration est nouvelle Carte graphique 1 Go CPU de 3.6 Gzh Ram 4 GO Disque dur de 320Go Si sa rame la dessus c'est le jeu pas mon PC !
  24. Loic

    Bug Du Décors A Mort !

    Ha bin alors c'est bien sa, je vais essayer ! ----------------- Il existe un mod qui au lieu de voir 10 fois plus loin on vois 4 fois plus loin, et en recherchant je n'ai pas vu qu'il y vais de bug ! Si ? Ou je laisse l'original.
  25. Loic

    Bug Du Décors A Mort !

    Il est au minimum, par contre j'ai installé un mod pour vois 10 fois plus loin, j'y avais pas pensé ! Je vais le supprimer pour essayer
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