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gtasan112

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About gtasan112

  • Birthday 11/27/1993

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  1. Bonjour à tous et à toute, j'aimerais ajouté un script à mon main.scm mais je ne sais pas comment il faut faire :/ Alors si qelqu'un pourrait m'aidé, se serait super. Merci d'avance. Et voilà le script : DEFINE OBJECTS 390 DEFINE OBJECT cj_bear_bottle ; Object number -389 added by rolla 004F: create_thread ££DRUNK 004F: create_thread ££SMOKE 004F: create_thread ££DRINK :DRUNK 03A4: name thread 'DRUNK' 09E2: $rollacar = parked_car_generator_w_numberplate 567 93 03 0 alarm 0 door_lock 0 0 10000 plate "_ROLLA__" at 2504.047 -1678.798 13.37605 angle 16.0 014C: set_parked_car_generator $rollacar cars_to_generate_to 101 0004: $smokeon = 0 0004: $weednum = 1 04ED: load_animation "GANGS" 0247: request model #CIGAR 0006: @78 = 1 :DRUNK3 0213: @2 = create_pickup -201 type 3 at 2247.395 -1253.71 24.0 //game start (weed) 0213: @3 = create_pickup -201 type 3 at 2458.654 -1717.004 12.0 //ryders house (weed) 0213: @4 = create_pickup -201 type 3 at 511.1169 -72.95301 997.0 //bar (weed) 0213: @6 = create_pickup #CIGAR type 3 at 2463.143 -1712.092 13.50691 //ryders house (blunt) 0213: @7 = create_pickup #CIGAR type 3 at 2253.906 -1250.897 25.45253 //game start (blunt) 0213: @8 = create_pickup #CIGAR type 3 at 510.2982 -76.86326 998.7578 //bar (blunt) :DRUNK4 0001: wait 500 ms 00D6: if 22 0214: pickup @2 picked up 0214: pickup @3 picked up 0214: pickup @4 picked up 004D: jump if false ££DRUNK41 0215: destroy pickup @2 0215: destroy pickup @3 0215: destroy pickup @4 0004: $weednum = 0 0004: $bottlenum = 0 016A: fade 0 () 500 ms 0001: wait 1000 ms 0002: jump ££DRUNK42 :DRUNK41 00D6: if 22 0214: pickup @6 picked up 0214: pickup @7 picked up 0214: pickup @8 picked up 004D: jump if false ££DRUNK8 0215: destroy pickup @6 0215: destroy pickup @7 0215: destroy pickup @8 0004: $weednum = 1 0004: $bottlenum = 0 03FD: set player $PLAYER_CHAR handling responsiveness 1 052C: set player $PLAYER_CHAR drunk visuals 0 015D: set gamespeed 1.0 016A: fade 0 () 500 ms 0001: wait 1000 ms 0002: jump ££DRUNK5 :DRUNK42; weed 00D6: if 0 0038: $smokeon == 0 004D: jump_if_false ££DRUNK45 03FD: set player $PLAYER_CHAR handling responsiveness 5 052C: set player $PLAYER_CHAR drunk visuals 255 015D: set gamespeed .75 0002: jump ££DRUNK5 :DRUNK45; if pickup already picked up, do this 03FD: set player $PLAYER_CHAR handling responsiveness 1 052C: set player $PLAYER_CHAR drunk visuals 0 015D: set gamespeed 1.0 0004: $smokeon = 0 0108: destroy_object $blunt 0004: $weednum = 1 0004: $blunton = 0 0004: $bottlenum = 0 016A: fade 1 (back) 500 ms 0001: wait 10000 ms 0002: jump ££DRUNK3 :DRUNK5; blunt goes straight here, weed goes here after effects are made 00D6: if 0 0038: $smokeon == 0 004D: jump_if_false ££DRUNK45 04ED: load_animation "smoking" 0247: request model #CIGAR 0004: $smokeon = 1 :DRUNK55 00D6: if 0 0038: $drinkon == 1 004D: jump if false ££DRUNK7 0004: $drinkon = 0 0108: destroy_object $bottle :DRUNK7 0001: wait 500 ms 00A0: store_actor $PLAYER_ACTOR position_to $x $y $z 0107: $blunt = create_object #CIGAR at $x $y $z 070A: unknown_action_sequence $PLAYER_ACTOR $blunt .04 .1 .05 6 16 "NULL" "NULL" -1 0004: $blunton = 1 016A: fade 1 (back) 500 ms 0002: jump ££DRUNK3 :DRUNK8 00D6: if 0 0038: $smokeon == 1 004D: jump if false ££DRUNK4 :DRUNK81234 ;this keeps the drunk effect going on, no more wearing off! 00D6: if 2 0038: $weednum == 0 0038: $drinkon == 0 0038: $smokeon == 1 004D: jump_if_false ££DRUNK812 :DRUNK801 00D6: if 21 8039: NOT player $PLAYER_CHAR drunk visuals == 255 8039: NOT player $PLAYER_CHAR handling responsiveness == 5 004D: jump_if_false ££DRUNK812 03FD: set player $PLAYER_CHAR handling responsiveness 5 052C: set player $PLAYER_CHAR drunk visuals 255 015D: set gamespeed .75 :DRUNK812 00D6: if 2 0038: $blunton == 1 0038: $smokeon == 1 80DF: NOT actor $PLAYER_ACTOR driving 004D: jump_if_false ££DRUNK85 :DRUNK815 00D6: if 0 00E1: key pressed 0 15; enter car 004D: jump_if_false ££DRUNK81 0002: jump ££DRUNK82 :DRUNK81 00D6: if 21 02D8: actor $PLAYER_ACTOR currentweapon == 0 02D8: actor $PLAYER_ACTOR currentweapon == 1 004D: jump_if_false ££DRUNK82 0002: jump ££DRUNK9 :DRUNK82 0108: destroy_object $blunt 0004: $blunton = 0 0002: jump ££DRUNK9 :DRUNK85 00D6: if 2 0038: $blunton == 0 0038: $smokeon == 1 80DF: NOT actor $PLAYER_ACTOR driving 004D: jump_if_false ££DRUNK9 :DRUNK86 00D6: if 22 00E1: key pressed 0 15; enter car 02D8: actor $PLAYER_ACTOR currentweapon == 0 02D8: actor $PLAYER_ACTOR currentweapon == 1 004D: jump_if_false ££DRUNK9 :DRUNK87 00D6: if 2; if running to a car 80E1: NOT key pressed 0 0; move 80E1: NOT key pressed 0 1;move 82A0: NOT actor $PLAYER_ACTOR stopped 004D: jump_if_false ££DRUNK88 0002: jump ££DRUNK9 :DRUNK88 00A0: store_actor $PLAYER_ACTOR position_to $x $y $z 0107: $blunt = create_object #CIGAR at $x $y $z 070A: unknown_action_sequence $PLAYER_ACTOR $blunt .04 .1 .05 6 16 "NULL" "NULL" -1 0004: $blunton = 1 :DRUNK9 00D6: if 25 00E1: key pressed 0 0; move 00E1: key pressed 0 1;move 00E1: key pressed 0 15;enter/exit 00E1: key pressed 0 17;shoot 00E1: key pressed 0 14;jump 00E1: key pressed 0 18;crouch 004D: jump_if_false ££DRUNK10 00D6: if 0 0611: $PLAYER_ACTOR "SMKCIG_PRTL" 004D: jump_if_false ££DRUNK10 00D6: if 0 80DF: NOT actor $PLAYER_ACTOR driving 004D: jump_if_false ££DRUNK10 0605: unknown_action_sequence $PLAYER_ACTOR "PRTIAL_GNGTLKC" "GANGS" 1.0 0 0 0 0 1 :DRUNK10 00D6: if 2 047A: actor $PLAYER_ACTOR on_motorbike 82A0: NOT actor $PLAYER_ACTOR stopped 0611: $PLAYER_ACTOR "SMKCIG_PRTL" 004D: jump_if_false ££DRUNK11 0605: unknown_action_sequence $PLAYER_ACTOR "PRTIAL_GNGTLKC" "GANGS" 1.0 0 0 0 0 1 :DRUNK11 00D6: if 5 00DF: actor $PLAYER_ACTOR driving 0038: $blunton == 0 0038: $smokeon == 1 80E1: NOT key pressed 0 17;shoot 80E1: NOT key pressed 0 5;look l 80E1: NOT key pressed 0 7;look r 004D: jump_if_false ££DRUNK12 00A0: store_actor $PLAYER_ACTOR position_to $x $y $z 0107: $blunt = create_object #CIGAR at $x $y $z 070A: unknown_action_sequence $PLAYER_ACTOR $blunt .04 .1 .05 6 16 "NULL" "NULL" -1 0004: $blunton = 1 :DRUNK12 00D6: if 2 00DF: actor $PLAYER_ACTOR driving 0038: $blunton == 1 0038: $smokeon == 1 004D: jump_if_false ££DRUNK4 :DRUNK13 00D6: if 22 00E1: key pressed 0 17;shoot 00E1: key pressed 0 5;look l 00E1: key pressed 0 7;look r 004D: jump_if_false ££DRUNK4 0605: unknown_action_sequence $PLAYER_ACTOR "PRTIAL_GNGTLKC" "GANGS" 1.0 0 0 0 0 1 0108: destroy_object $blunt 0004: $blunton = 0 0002: jump ££DRUNK4 004E: end thread :SMOKE 03A4: name thread 'SMOKE' :SMOKE05 0004: $startcount = 0 0001: wait 250 ms 0004: $smokecount = 15 0004: $drinkcount = 20 :SMOKE1 00D6: if 0 80DF: NOT actor $PLAYER_ACTOR driving 004D: jump_if_false ££SMOKE15 00D6: if 21 02D8: actor $PLAYER_ACTOR currentweapon == 0 02D8: actor $PLAYER_ACTOR currentweapon == 1 004D: jump_if_false ££SMOKE05 :SMOKE15 00D6: if 21 02A0: actor $PLAYER_ACTOR stopped 00DF: actor $PLAYER_ACTOR driving 004D: jump_if_false ££SMOKE05 0001: wait 250 ms 0008: $startcount += 1 ;; integer values 00D6: if 0 8038: NOT $smokecount == 15 004D: jump_if_false ££SMOKE16 0008: $smokecount += 1 :SMOKE16 00D6: if 0 8038: NOT $drinkcount == 20 004D: jump_if_false ££SMOKE2 0008: $drinkcount += 1 :SMOKE2 00D6: if 21 0031: $startcount >= 10 00DF: actor $PLAYER_ACTOR driving 004D: jump_if_false ££SMOKE1 00D6: if 0 0038: $smokeon == 1 004D: jump_if_false ££SMOKE3 :SMOKE22 00D6: if 0 0611: $PLAYER_ACTOR "SMKCIG_PRTL" 004D: jump_if_false ££SMOKE25 0613: $PLAYER_ACTOR "SMKCIG_PRTL" @6 00D6: if 1 0031: @6 >= .4 ;; floating-point values 0023: .7 > @6 ;; floating-point values 004D: jump_if_false ££SMOKE23 064C: @13 0669: "EXHALE" $PLAYER_ACTOR 0.0 0.0 0.0 1 @13 0883: @13 $PLAYER_ACTOR 5 :SMOKE23 00D6: if 0 0611: $PLAYER_ACTOR "SMKCIG_PRTL" 004D: jump_if_false ££SMOKE25 0613: $PLAYER_ACTOR "SMKCIG_PRTL" @6 00D6: if 0 0031: @6 >= .7 ;; floating-point values 004D: jump_if_false ££SMOKE24 0650: @13 :SMOKE24 00D6: if 0 00DF: actor $PLAYER_ACTOR driving 004D: jump_if_false ££SMOKE1 :SMOKE25 00D6: if 7 00DF: actor $PLAYER_ACTOR driving 82A0: NOT actor $PLAYER_ACTOR stopped 847A: NOT actor $PLAYER_ACTOR on_motorbike 0038: $blunton == 1 0038: $smokecount == 15 80E1: NOT key pressed 0 17;shoot 80E1: NOT key pressed 0 5;look l 80E1: NOT key pressed 0 7;look r 004D: jump_if_false ££SMOKE255 0605: unknown_action_sequence $PLAYER_ACTOR "SMOKE_IN_CAR" "PED" 1.0 0 0 0 0 0 0004: $smokecount = 0 0002: jump ££SMOKE1 :SMOKE255 00D6: if 5 00DF: actor $PLAYER_ACTOR driving 02A0: actor $PLAYER_ACTOR stopped 0038: $blunton == 1 80E1: NOT key pressed 0 17;shoot 80E1: NOT key pressed 0 5;look l 80E1: NOT key pressed 0 7;look r 004D: jump_if_false ££SMOKE26 0605: unknown_action_sequence $PLAYER_ACTOR "SMKCIG_PRTL" "GANGS" 1.0 0 0 0 0 0 0002: jump ££SMOKE1 :SMOKE26 00D6: if 5 80DF: NOT actor $PLAYER_ACTOR driving 02A0: actor $PLAYER_ACTOR stopped 80E1: NOT key pressed 0 17;shoot 80E1: NOT key pressed 0 5;look l 80E1: NOT key pressed 0 7;look r 0038: $blunton == 1 004D: jump_if_false ££SMOKE1 0605: unknown_action_sequence $PLAYER_ACTOR "SMKCIG_PRTL" "GANGS" 1.0 0 0 0 0 0 0002: jump ££SMOKE1 :SMOKE3 00D6: if 7 0038: $drinkon == 1 0038: $bottleon == 1 8611: NOT $PLAYER_ACTOR "DRNKBR_PRTL" 847A: NOT actor $PLAYER_ACTOR on_motorbike 0038: $drinkcount == 20 80E1: NOT key pressed 0 17;shoot 80E1: NOT key pressed 0 5;look l 80E1: NOT key pressed 0 7;look r 004D: jump_if_false ££SMOKE1 0605: unknown_action_sequence $PLAYER_ACTOR "DRNKBR_PRTL" "GANGS" 1.0 0 0 0 0 0 0004: $drinkcount = 0 0002: jump ££SMOKE1 004E: end thread :DRINK 03A4: name thread 'DRINK' 04ED: load_animation "GANGS" 0247: request model #KB_BEER 0247: request model #cj_bear_bottle 0004: $drinkon = 0 0006: @30 = 1 0006: @31 = 1 0004: $bottlenum = 0 :DRINK2 0213: @2 = create_pickup #KB_BEER type 3 at 2251.814 -1255.919 25.45161 //game start (beer) 0213: @3 = create_pickup #KB_BEER type 3 at 2450.654 -1710.004 13.56381 //ryders house (beer) 0213: @4 = create_pickup #KB_BEER type 3 at 499.9867 -76.86562 999.6047 //bar (beer) 0213: @6 = create_pickup -389 type 3 at 2254.729 -1254.212 25.45676 //game start (wine) 0213: @7 = create_pickup -389 type 3 at 2450.213 -1716.74 13.6833 //ryders house (wine) 0213: @8 = create_pickup -389 type 3 at 499.0795 -73.34201 998.7578 //bar (wine) :DRINK3 0001: wait 500 ms 00D6: if 22 0214: pickup @6 picked up 0214: pickup @7 picked up 0214: pickup @8 picked up 004D: jump if false ££DRINK41 0215: destroy pickup @6 0215: destroy pickup @7 0215: destroy pickup @8 0004: $bottlenum = 2 016A: fade 0 () 500 ms 0001: wait 1000 ms 0002: jump ££DRINK42 :DRINK41 00D6: if 22 0214: pickup @2 picked up 0214: pickup @3 picked up 0214: pickup @4 picked up 004D: jump if false ££DRINK6 0215: destroy pickup @2 0215: destroy pickup @3 0215: destroy pickup @4 0004: $bottlenum = 1 016A: fade 0 () 500 ms 0001: wait 1000 ms 0006: @55 = -389 0006: @30 = 0 0006: @31 = 0 03FD: set player $PLAYER_CHAR handling responsiveness 1 052C: set player $PLAYER_CHAR drunk visuals 0 015D: set gamespeed 1.0 0002: jump ££DRINK45 :DRINK42 ;wine bottle pickup code 00D6: if 0 0038: $drinkon == 0 004D: jump_if_false ££DRINK35 03FD: set player $PLAYER_CHAR handling responsiveness 5 052C: set player $PLAYER_CHAR drunk visuals 255 015D: set gamespeed 1.0 0006: @55 = -389 0006: @30 = 0 0006: @31 = 0 0002: jump ££DRINK45 :DRINK35 ;if bottle has been picked up, execute this 00D6: if 0 0038: $drinkon == 1 004D: jump if false ££DRINK3 0004: $drinkon = 0 0108: destroy_object $bottle 0004: $bottlenum = 0 0004: $bottleon = 0 03FD: set player $PLAYER_CHAR handling responsiveness 1 052C: set player $PLAYER_CHAR drunk visuals 0 015D: set gamespeed 1.0 0006: @30 = 1 0006: @31 = 1 016A: fade 1 (back) 500 ms 0001: wait 10000 ms 0002: jump ££DRINK2 :DRINK45 ;beer bottle pickup code (and eventual wine code) 00D6: if 0 0038: $drinkon == 0 004D: jump if false ££DRINK35 0004: $drinkon = 1 ;set drink pickup picked up 0004: $smokeon = 0 ;set weed pickup not picked up 04C4: create_coordinate $x $y $z from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 0107: $bottle = create_object @55 at $x $y $z 0177: set_object $bottle z_angle_to 90.0 035D: toggle_object $bottle targetable 1 0004: $bottleon = 1 070A: unknown_action_sequence $PLAYER_ACTOR $bottle @31 @31 @30 6 16 "NULL" "NULL" -1 //left 016A: fade 1 (back) 500 ms 0002: jump ££DRINK2 :DRINK6 00D6: if 0 0038: $drinkon == 1 004D: jump if false ££DRINK3 :DRINK61 ;this keeps the drunk effect going on, no more wearing off! 00D6: if 2 0038: $bottlenum == 2 0038: $smokeon == 0 0038: $drinkon == 1 004D: jump_if_false ££DRINK812 :DRINK62 00D6: if 21 8039: NOT player $PLAYER_CHAR drunk visuals == 255 8039: NOT player $PLAYER_CHAR handling responsiveness == 5 004D: jump_if_false ££DRINK812 03FD: set player $PLAYER_CHAR handling responsiveness 5 052C: set player $PLAYER_CHAR drunk visuals 255 :DRINK812 00D6: if 2 0038: $bottleon == 1 0038: $drinkon == 1 80DF: NOT actor $PLAYER_ACTOR driving 004D: jump_if_false ££DRINK85 :DRINK815 00D6: if 0 00E1: key pressed 0 15; enter car 004D: jump_if_false ££DRINK81 0002: jump ££DRINK82 :DRINK81 00D6: if 21 02D8: actor $PLAYER_ACTOR currentweapon == 0 02D8: actor $PLAYER_ACTOR currentweapon == 1 004D: jump_if_false ££DRINK82 0002: jump ££DRINK9 :DRINK82 0108: destroy_object $bottle 0004: $bottleon = 0 0002: jump ££DRINK9 :DRINK85 00D6: if 2 0038: $bottleon == 0 0038: $drinkon == 1 80DF: NOT actor $PLAYER_ACTOR driving 004D: jump_if_false ££DRINK9 :DRINK86 00D6: if 22 00E1: key pressed 0 15; enter car 02D8: actor $PLAYER_ACTOR currentweapon == 0 02D8: actor $PLAYER_ACTOR currentweapon == 1 004D: jump_if_false ££DRINK9 :DRINK87 00D6: if 2; if running to a car 80E1: NOT key pressed 0 0; move 80E1: NOT key pressed 0 1;move 82A0: NOT actor $PLAYER_ACTOR stopped 004D: jump_if_false ££DRINK88 0002: jump ££DRINK9 :DRINK88 00D6: if 0 0038: $drinkon == 1 04C4: create_coordinate $x $y $z from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 0107: $bottle = create_object @55 at $x $y $z 070A: unknown_action_sequence $PLAYER_ACTOR $bottle @31 @31 @30 6 16 "NULL" "NULL" -1 0004: $bottleon = 1 :DRINK9 00D6: if 25 00E1: key pressed 0 0; move 00E1: key pressed 0 1;move 00E1: key pressed 0 15;enter/exit 00E1: key pressed 0 17;shoot 00E1: key pressed 0 14;jump 00E1: key pressed 0 18;crouch 004D: jump_if_false ££DRINK11 00D6: if 1 0611: $PLAYER_ACTOR "DRNKBR_PRTL" 80DF: NOT actor $PLAYER_ACTOR driving 004D: jump_if_false ££DRINK11 0605: unknown_action_sequence $PLAYER_ACTOR "PRTIAL_GNGTLKC" "GANGS" 1.0 0 0 0 0 1 :DRINK11 00D6: if 5 00DF: actor $PLAYER_ACTOR driving 0038: $bottleon == 0 0038: $drinkon == 1 80E1: NOT key pressed 0 17;shoot 80E1: NOT key pressed 0 5;look l 80E1: NOT key pressed 0 7;look r 004D: jump_if_false ££DRINK12 04C4: create_coordinate $x $y $z from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 0107: $bottle = create_object @55 at $x $y $z 070A: unknown_action_sequence $PLAYER_ACTOR $bottle @31 @31 @30 6 16 "NULL" "NULL" -1 0004: $bottleon = 1 :DRINK12 00D6: if 2 00DF: actor $PLAYER_ACTOR driving 0038: $bottleon == 1 0038: $drinkon == 1 004D: jump_if_false ££DRINK3 :DRINK13 00D6: if 22 00E1: key pressed 0 17;shoot 00E1: key pressed 0 5;look l 00E1: key pressed 0 7;look r 004D: jump_if_false ££DRINK3 0605: unknown_action_sequence $PLAYER_ACTOR "PRTIAL_GNGTLKC" "GANGS" 1.0 0 0 0 0 1 0108: destroy_object $bottle 0004: $bottleon = 0 0002: jump ££DRINK3 004E: end thread
  2. Bonjour à tous et à toute, j'aimerais mettre çe script dans un fichier .cs (cleo) mais je ne sais pas comment faire. J'ai déjà esseyez avec sanny builder mais à chaque fois il me creer un fichier texte au lieu d'un script .cs... Alors si quelqu'un si connaît et aurait la bonté de me le dire ce serait super. Merci beaucoup d'avance. Si jamais c'est ce script la : DEFINE OBJECTS 390 DEFINE OBJECT cj_bear_bottle ; Object number -389 added by rolla 004F: create_thread ££DRUNK 004F: create_thread ££SMOKE 004F: create_thread ££DRINK :DRUNK 03A4: name thread 'DRUNK' 09E2: $rollacar = parked_car_generator_w_numberplate 567 93 03 0 alarm 0 door_lock 0 0 10000 plate "_ROLLA__" at 2504.047 -1678.798 13.37605 angle 16.0 014C: set_parked_car_generator $rollacar cars_to_generate_to 101 0004: $smokeon = 0 0004: $weednum = 1 04ED: load_animation "GANGS" 0247: request model #CIGAR 0006: @78 = 1 :DRUNK3 0213: @2 = create_pickup -201 type 3 at 2247.395 -1253.71 24.0 //game start (weed) 0213: @3 = create_pickup -201 type 3 at 2458.654 -1717.004 12.0 //ryders house (weed) 0213: @4 = create_pickup -201 type 3 at 511.1169 -72.95301 997.0 //bar (weed) 0213: @6 = create_pickup #CIGAR type 3 at 2463.143 -1712.092 13.50691 //ryders house (blunt) 0213: @7 = create_pickup #CIGAR type 3 at 2253.906 -1250.897 25.45253 //game start (blunt) 0213: @8 = create_pickup #CIGAR type 3 at 510.2982 -76.86326 998.7578 //bar (blunt) :DRUNK4 0001: wait 500 ms 00D6: if 22 0214: pickup @2 picked up 0214: pickup @3 picked up 0214: pickup @4 picked up 004D: jump if false ££DRUNK41 0215: destroy pickup @2 0215: destroy pickup @3 0215: destroy pickup @4 0004: $weednum = 0 0004: $bottlenum = 0 016A: fade 0 () 500 ms 0001: wait 1000 ms 0002: jump ££DRUNK42 :DRUNK41 00D6: if 22 0214: pickup @6 picked up 0214: pickup @7 picked up 0214: pickup @8 picked up 004D: jump if false ££DRUNK8 0215: destroy pickup @6 0215: destroy pickup @7 0215: destroy pickup @8 0004: $weednum = 1 0004: $bottlenum = 0 03FD: set player $PLAYER_CHAR handling responsiveness 1 052C: set player $PLAYER_CHAR drunk visuals 0 015D: set gamespeed 1.0 016A: fade 0 () 500 ms 0001: wait 1000 ms 0002: jump ££DRUNK5 :DRUNK42; weed 00D6: if 0 0038: $smokeon == 0 004D: jump_if_false ££DRUNK45 03FD: set player $PLAYER_CHAR handling responsiveness 5 052C: set player $PLAYER_CHAR drunk visuals 255 015D: set gamespeed .75 0002: jump ££DRUNK5 :DRUNK45; if pickup already picked up, do this 03FD: set player $PLAYER_CHAR handling responsiveness 1 052C: set player $PLAYER_CHAR drunk visuals 0 015D: set gamespeed 1.0 0004: $smokeon = 0 0108: destroy_object $blunt 0004: $weednum = 1 0004: $blunton = 0 0004: $bottlenum = 0 016A: fade 1 (back) 500 ms 0001: wait 10000 ms 0002: jump ££DRUNK3 :DRUNK5; blunt goes straight here, weed goes here after effects are made 00D6: if 0 0038: $smokeon == 0 004D: jump_if_false ££DRUNK45 04ED: load_animation "smoking" 0247: request model #CIGAR 0004: $smokeon = 1 :DRUNK55 00D6: if 0 0038: $drinkon == 1 004D: jump if false ££DRUNK7 0004: $drinkon = 0 0108: destroy_object $bottle :DRUNK7 0001: wait 500 ms 00A0: store_actor $PLAYER_ACTOR position_to $x $y $z 0107: $blunt = create_object #CIGAR at $x $y $z 070A: unknown_action_sequence $PLAYER_ACTOR $blunt .04 .1 .05 6 16 "NULL" "NULL" -1 0004: $blunton = 1 016A: fade 1 (back) 500 ms 0002: jump ££DRUNK3 :DRUNK8 00D6: if 0 0038: $smokeon == 1 004D: jump if false ££DRUNK4 :DRUNK81234 ;this keeps the drunk effect going on, no more wearing off! 00D6: if 2 0038: $weednum == 0 0038: $drinkon == 0 0038: $smokeon == 1 004D: jump_if_false ££DRUNK812 :DRUNK801 00D6: if 21 8039: NOT player $PLAYER_CHAR drunk visuals == 255 8039: NOT player $PLAYER_CHAR handling responsiveness == 5 004D: jump_if_false ££DRUNK812 03FD: set player $PLAYER_CHAR handling responsiveness 5 052C: set player $PLAYER_CHAR drunk visuals 255 015D: set gamespeed .75 :DRUNK812 00D6: if 2 0038: $blunton == 1 0038: $smokeon == 1 80DF: NOT actor $PLAYER_ACTOR driving 004D: jump_if_false ££DRUNK85 :DRUNK815 00D6: if 0 00E1: key pressed 0 15; enter car 004D: jump_if_false ££DRUNK81 0002: jump ££DRUNK82 :DRUNK81 00D6: if 21 02D8: actor $PLAYER_ACTOR currentweapon == 0 02D8: actor $PLAYER_ACTOR currentweapon == 1 004D: jump_if_false ££DRUNK82 0002: jump ££DRUNK9 :DRUNK82 0108: destroy_object $blunt 0004: $blunton = 0 0002: jump ££DRUNK9 :DRUNK85 00D6: if 2 0038: $blunton == 0 0038: $smokeon == 1 80DF: NOT actor $PLAYER_ACTOR driving 004D: jump_if_false ££DRUNK9 :DRUNK86 00D6: if 22 00E1: key pressed 0 15; enter car 02D8: actor $PLAYER_ACTOR currentweapon == 0 02D8: actor $PLAYER_ACTOR currentweapon == 1 004D: jump_if_false ££DRUNK9 :DRUNK87 00D6: if 2; if running to a car 80E1: NOT key pressed 0 0; move 80E1: NOT key pressed 0 1;move 82A0: NOT actor $PLAYER_ACTOR stopped 004D: jump_if_false ££DRUNK88 0002: jump ££DRUNK9 :DRUNK88 00A0: store_actor $PLAYER_ACTOR position_to $x $y $z 0107: $blunt = create_object #CIGAR at $x $y $z 070A: unknown_action_sequence $PLAYER_ACTOR $blunt .04 .1 .05 6 16 "NULL" "NULL" -1 0004: $blunton = 1 :DRUNK9 00D6: if 25 00E1: key pressed 0 0; move 00E1: key pressed 0 1;move 00E1: key pressed 0 15;enter/exit 00E1: key pressed 0 17;shoot 00E1: key pressed 0 14;jump 00E1: key pressed 0 18;crouch 004D: jump_if_false ££DRUNK10 00D6: if 0 0611: $PLAYER_ACTOR "SMKCIG_PRTL" 004D: jump_if_false ££DRUNK10 00D6: if 0 80DF: NOT actor $PLAYER_ACTOR driving 004D: jump_if_false ££DRUNK10 0605: unknown_action_sequence $PLAYER_ACTOR "PRTIAL_GNGTLKC" "GANGS" 1.0 0 0 0 0 1 :DRUNK10 00D6: if 2 047A: actor $PLAYER_ACTOR on_motorbike 82A0: NOT actor $PLAYER_ACTOR stopped 0611: $PLAYER_ACTOR "SMKCIG_PRTL" 004D: jump_if_false ££DRUNK11 0605: unknown_action_sequence $PLAYER_ACTOR "PRTIAL_GNGTLKC" "GANGS" 1.0 0 0 0 0 1 :DRUNK11 00D6: if 5 00DF: actor $PLAYER_ACTOR driving 0038: $blunton == 0 0038: $smokeon == 1 80E1: NOT key pressed 0 17;shoot 80E1: NOT key pressed 0 5;look l 80E1: NOT key pressed 0 7;look r 004D: jump_if_false ££DRUNK12 00A0: store_actor $PLAYER_ACTOR position_to $x $y $z 0107: $blunt = create_object #CIGAR at $x $y $z 070A: unknown_action_sequence $PLAYER_ACTOR $blunt .04 .1 .05 6 16 "NULL" "NULL" -1 0004: $blunton = 1 :DRUNK12 00D6: if 2 00DF: actor $PLAYER_ACTOR driving 0038: $blunton == 1 0038: $smokeon == 1 004D: jump_if_false ££DRUNK4 :DRUNK13 00D6: if 22 00E1: key pressed 0 17;shoot 00E1: key pressed 0 5;look l 00E1: key pressed 0 7;look r 004D: jump_if_false ££DRUNK4 0605: unknown_action_sequence $PLAYER_ACTOR "PRTIAL_GNGTLKC" "GANGS" 1.0 0 0 0 0 1 0108: destroy_object $blunt 0004: $blunton = 0 0002: jump ££DRUNK4 004E: end thread :SMOKE 03A4: name thread 'SMOKE' :SMOKE05 0004: $startcount = 0 0001: wait 250 ms 0004: $smokecount = 15 0004: $drinkcount = 20 :SMOKE1 00D6: if 0 80DF: NOT actor $PLAYER_ACTOR driving 004D: jump_if_false ££SMOKE15 00D6: if 21 02D8: actor $PLAYER_ACTOR currentweapon == 0 02D8: actor $PLAYER_ACTOR currentweapon == 1 004D: jump_if_false ££SMOKE05 :SMOKE15 00D6: if 21 02A0: actor $PLAYER_ACTOR stopped 00DF: actor $PLAYER_ACTOR driving 004D: jump_if_false ££SMOKE05 0001: wait 250 ms 0008: $startcount += 1 ;; integer values 00D6: if 0 8038: NOT $smokecount == 15 004D: jump_if_false ££SMOKE16 0008: $smokecount += 1 :SMOKE16 00D6: if 0 8038: NOT $drinkcount == 20 004D: jump_if_false ££SMOKE2 0008: $drinkcount += 1 :SMOKE2 00D6: if 21 0031: $startcount >= 10 00DF: actor $PLAYER_ACTOR driving 004D: jump_if_false ££SMOKE1 00D6: if 0 0038: $smokeon == 1 004D: jump_if_false ££SMOKE3 :SMOKE22 00D6: if 0 0611: $PLAYER_ACTOR "SMKCIG_PRTL" 004D: jump_if_false ££SMOKE25 0613: $PLAYER_ACTOR "SMKCIG_PRTL" @6 00D6: if 1 0031: @6 >= .4 ;; floating-point values 0023: .7 > @6 ;; floating-point values 004D: jump_if_false ££SMOKE23 064C: @13 0669: "EXHALE" $PLAYER_ACTOR 0.0 0.0 0.0 1 @13 0883: @13 $PLAYER_ACTOR 5 :SMOKE23 00D6: if 0 0611: $PLAYER_ACTOR "SMKCIG_PRTL" 004D: jump_if_false ££SMOKE25 0613: $PLAYER_ACTOR "SMKCIG_PRTL" @6 00D6: if 0 0031: @6 >= .7 ;; floating-point values 004D: jump_if_false ££SMOKE24 0650: @13 :SMOKE24 00D6: if 0 00DF: actor $PLAYER_ACTOR driving 004D: jump_if_false ££SMOKE1 :SMOKE25 00D6: if 7 00DF: actor $PLAYER_ACTOR driving 82A0: NOT actor $PLAYER_ACTOR stopped 847A: NOT actor $PLAYER_ACTOR on_motorbike 0038: $blunton == 1 0038: $smokecount == 15 80E1: NOT key pressed 0 17;shoot 80E1: NOT key pressed 0 5;look l 80E1: NOT key pressed 0 7;look r 004D: jump_if_false ££SMOKE255 0605: unknown_action_sequence $PLAYER_ACTOR "SMOKE_IN_CAR" "PED" 1.0 0 0 0 0 0 0004: $smokecount = 0 0002: jump ££SMOKE1 :SMOKE255 00D6: if 5 00DF: actor $PLAYER_ACTOR driving 02A0: actor $PLAYER_ACTOR stopped 0038: $blunton == 1 80E1: NOT key pressed 0 17;shoot 80E1: NOT key pressed 0 5;look l 80E1: NOT key pressed 0 7;look r 004D: jump_if_false ££SMOKE26 0605: unknown_action_sequence $PLAYER_ACTOR "SMKCIG_PRTL" "GANGS" 1.0 0 0 0 0 0 0002: jump ££SMOKE1 :SMOKE26 00D6: if 5 80DF: NOT actor $PLAYER_ACTOR driving 02A0: actor $PLAYER_ACTOR stopped 80E1: NOT key pressed 0 17;shoot 80E1: NOT key pressed 0 5;look l 80E1: NOT key pressed 0 7;look r 0038: $blunton == 1 004D: jump_if_false ££SMOKE1 0605: unknown_action_sequence $PLAYER_ACTOR "SMKCIG_PRTL" "GANGS" 1.0 0 0 0 0 0 0002: jump ££SMOKE1 :SMOKE3 00D6: if 7 0038: $drinkon == 1 0038: $bottleon == 1 8611: NOT $PLAYER_ACTOR "DRNKBR_PRTL" 847A: NOT actor $PLAYER_ACTOR on_motorbike 0038: $drinkcount == 20 80E1: NOT key pressed 0 17;shoot 80E1: NOT key pressed 0 5;look l 80E1: NOT key pressed 0 7;look r 004D: jump_if_false ££SMOKE1 0605: unknown_action_sequence $PLAYER_ACTOR "DRNKBR_PRTL" "GANGS" 1.0 0 0 0 0 0 0004: $drinkcount = 0 0002: jump ££SMOKE1 004E: end thread :DRINK 03A4: name thread 'DRINK' 04ED: load_animation "GANGS" 0247: request model #KB_BEER 0247: request model #cj_bear_bottle 0004: $drinkon = 0 0006: @30 = 1 0006: @31 = 1 0004: $bottlenum = 0 :DRINK2 0213: @2 = create_pickup #KB_BEER type 3 at 2251.814 -1255.919 25.45161 //game start (beer) 0213: @3 = create_pickup #KB_BEER type 3 at 2450.654 -1710.004 13.56381 //ryders house (beer) 0213: @4 = create_pickup #KB_BEER type 3 at 499.9867 -76.86562 999.6047 //bar (beer) 0213: @6 = create_pickup -389 type 3 at 2254.729 -1254.212 25.45676 //game start (wine) 0213: @7 = create_pickup -389 type 3 at 2450.213 -1716.74 13.6833 //ryders house (wine) 0213: @8 = create_pickup -389 type 3 at 499.0795 -73.34201 998.7578 //bar (wine) :DRINK3 0001: wait 500 ms 00D6: if 22 0214: pickup @6 picked up 0214: pickup @7 picked up 0214: pickup @8 picked up 004D: jump if false ££DRINK41 0215: destroy pickup @6 0215: destroy pickup @7 0215: destroy pickup @8 0004: $bottlenum = 2 016A: fade 0 () 500 ms 0001: wait 1000 ms 0002: jump ££DRINK42 :DRINK41 00D6: if 22 0214: pickup @2 picked up 0214: pickup @3 picked up 0214: pickup @4 picked up 004D: jump if false ££DRINK6 0215: destroy pickup @2 0215: destroy pickup @3 0215: destroy pickup @4 0004: $bottlenum = 1 016A: fade 0 () 500 ms 0001: wait 1000 ms 0006: @55 = -389 0006: @30 = 0 0006: @31 = 0 03FD: set player $PLAYER_CHAR handling responsiveness 1 052C: set player $PLAYER_CHAR drunk visuals 0 015D: set gamespeed 1.0 0002: jump ££DRINK45 :DRINK42 ;wine bottle pickup code 00D6: if 0 0038: $drinkon == 0 004D: jump_if_false ££DRINK35 03FD: set player $PLAYER_CHAR handling responsiveness 5 052C: set player $PLAYER_CHAR drunk visuals 255 015D: set gamespeed 1.0 0006: @55 = -389 0006: @30 = 0 0006: @31 = 0 0002: jump ££DRINK45 :DRINK35 ;if bottle has been picked up, execute this 00D6: if 0 0038: $drinkon == 1 004D: jump if false ££DRINK3 0004: $drinkon = 0 0108: destroy_object $bottle 0004: $bottlenum = 0 0004: $bottleon = 0 03FD: set player $PLAYER_CHAR handling responsiveness 1 052C: set player $PLAYER_CHAR drunk visuals 0 015D: set gamespeed 1.0 0006: @30 = 1 0006: @31 = 1 016A: fade 1 (back) 500 ms 0001: wait 10000 ms 0002: jump ££DRINK2 :DRINK45 ;beer bottle pickup code (and eventual wine code) 00D6: if 0 0038: $drinkon == 0 004D: jump if false ££DRINK35 0004: $drinkon = 1 ;set drink pickup picked up 0004: $smokeon = 0 ;set weed pickup not picked up 04C4: create_coordinate $x $y $z from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 0107: $bottle = create_object @55 at $x $y $z 0177: set_object $bottle z_angle_to 90.0 035D: toggle_object $bottle targetable 1 0004: $bottleon = 1 070A: unknown_action_sequence $PLAYER_ACTOR $bottle @31 @31 @30 6 16 "NULL" "NULL" -1 //left 016A: fade 1 (back) 500 ms 0002: jump ££DRINK2 :DRINK6 00D6: if 0 0038: $drinkon == 1 004D: jump if false ££DRINK3 :DRINK61 ;this keeps the drunk effect going on, no more wearing off! 00D6: if 2 0038: $bottlenum == 2 0038: $smokeon == 0 0038: $drinkon == 1 004D: jump_if_false ££DRINK812 :DRINK62 00D6: if 21 8039: NOT player $PLAYER_CHAR drunk visuals == 255 8039: NOT player $PLAYER_CHAR handling responsiveness == 5 004D: jump_if_false ££DRINK812 03FD: set player $PLAYER_CHAR handling responsiveness 5 052C: set player $PLAYER_CHAR drunk visuals 255 :DRINK812 00D6: if 2 0038: $bottleon == 1 0038: $drinkon == 1 80DF: NOT actor $PLAYER_ACTOR driving 004D: jump_if_false ££DRINK85 :DRINK815 00D6: if 0 00E1: key pressed 0 15; enter car 004D: jump_if_false ££DRINK81 0002: jump ££DRINK82 :DRINK81 00D6: if 21 02D8: actor $PLAYER_ACTOR currentweapon == 0 02D8: actor $PLAYER_ACTOR currentweapon == 1 004D: jump_if_false ££DRINK82 0002: jump ££DRINK9 :DRINK82 0108: destroy_object $bottle 0004: $bottleon = 0 0002: jump ££DRINK9 :DRINK85 00D6: if 2 0038: $bottleon == 0 0038: $drinkon == 1 80DF: NOT actor $PLAYER_ACTOR driving 004D: jump_if_false ££DRINK9 :DRINK86 00D6: if 22 00E1: key pressed 0 15; enter car 02D8: actor $PLAYER_ACTOR currentweapon == 0 02D8: actor $PLAYER_ACTOR currentweapon == 1 004D: jump_if_false ££DRINK9 :DRINK87 00D6: if 2; if running to a car 80E1: NOT key pressed 0 0; move 80E1: NOT key pressed 0 1;move 82A0: NOT actor $PLAYER_ACTOR stopped 004D: jump_if_false ££DRINK88 0002: jump ££DRINK9 :DRINK88 00D6: if 0 0038: $drinkon == 1 04C4: create_coordinate $x $y $z from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 0107: $bottle = create_object @55 at $x $y $z 070A: unknown_action_sequence $PLAYER_ACTOR $bottle @31 @31 @30 6 16 "NULL" "NULL" -1 0004: $bottleon = 1 :DRINK9 00D6: if 25 00E1: key pressed 0 0; move 00E1: key pressed 0 1;move 00E1: key pressed 0 15;enter/exit 00E1: key pressed 0 17;shoot 00E1: key pressed 0 14;jump 00E1: key pressed 0 18;crouch 004D: jump_if_false ££DRINK11 00D6: if 1 0611: $PLAYER_ACTOR "DRNKBR_PRTL" 80DF: NOT actor $PLAYER_ACTOR driving 004D: jump_if_false ££DRINK11 0605: unknown_action_sequence $PLAYER_ACTOR "PRTIAL_GNGTLKC" "GANGS" 1.0 0 0 0 0 1 :DRINK11 00D6: if 5 00DF: actor $PLAYER_ACTOR driving 0038: $bottleon == 0 0038: $drinkon == 1 80E1: NOT key pressed 0 17;shoot 80E1: NOT key pressed 0 5;look l 80E1: NOT key pressed 0 7;look r 004D: jump_if_false ££DRINK12 04C4: create_coordinate $x $y $z from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 0107: $bottle = create_object @55 at $x $y $z 070A: unknown_action_sequence $PLAYER_ACTOR $bottle @31 @31 @30 6 16 "NULL" "NULL" -1 0004: $bottleon = 1 :DRINK12 00D6: if 2 00DF: actor $PLAYER_ACTOR driving 0038: $bottleon == 1 0038: $drinkon == 1 004D: jump_if_false ££DRINK3 :DRINK13 00D6: if 22 00E1: key pressed 0 17;shoot 00E1: key pressed 0 5;look l 00E1: key pressed 0 7;look r 004D: jump_if_false ££DRINK3 0605: unknown_action_sequence $PLAYER_ACTOR "PRTIAL_GNGTLKC" "GANGS" 1.0 0 0 0 0 1 0108: destroy_object $bottle 0004: $bottleon = 0 0002: jump ££DRINK3 004E: end thread
  3. a d'accord j'ai compris mon probleme, merci beaucoup :frim:
  4. Bonjour à tous et à toute, je pose peut être (ou surement) une question bête mais, comment mais on une image sur le forum ? J'ai déjà esseyé la balise [/img] rien y fait sa ne fonctionne toujours pas... merci d'avance de votre réponse :frim:
  5. Merci pour le commentaire sa donne du courage pour la suite :frim:
  6. Je vais vous présentez une grosse compilation que j'ai faite pour le plaisir de vos yeux. :frim: Alors voici toute les modifications apporté au jeux : ------------------------------------------------- - Taille exact du mod (780,39 MB) - Installation automatique - plus de 1700 texture remplacée (inc. LOD) - 100% de la map et enneigé - Neige realiste qui tombe (pressé CTRL+[Num+]) - menu météo (pressé 1 pour faire apparaître le menu) - Possibilité d'éteindre ou de'allumé la voiture (pressé Page Up- et Page Down) - Caméra bougable dans la map (pressé K) - choix de la voiture sur place (pressé 2) - 270 installation d'option (Version GAMI) - 152 nouveau vehicule - 30 nouvelles coupes de cheveux - De surprenant detail sillonne les rue (glaçon,neige etc..) - La route devient glissante à cause de la neige - Un handing realiste - Des texture photo-realiste - Marque de pied sur la neige, quand cj marche -Trace sur les route à cause de la neige (voiture,pas ect..) - Nouvelle trace pendant le freinage - Réflexion de neige sur les véhicules - Qualité supérieur pour les phare - Eau ajusté pour le mods - Neige sur les pneu. - Haute texture pour les intérieur - Végétation enneigé - Objet ajusté - Nouvelle jante - Nouvelle arme - Nouveau tunning pour vos vehicule - Certaine nouvelle mission - Salle d'exposition de Véhicule dans "Ottos Carsaloon" - 13 eastereggs - Panneau publicitaire -Menu pour choisir vos vêtement sur place -Choisissé une point sur la carte et téléporter vous sur le point que vous avez placez. -Cj peux fumer -Cj peut boire de l'alcool -Cj peut vomir -Cj peut faire pipi -Cj peut dancer -Cj peut voler sur un balet -Cj peut rentrer dans une voiture comme passager -Cj peut tirer un gros boulet qui explose -Menu pour choisir ces jante -Possibilité d'ouvrir les portière,le coffre et le moteur -Eteindre et rallumer les phare -Menu tunning -Possibilité de mettre un saut devant cj -Compteur sofistiqué (Km/H) -Vous dever géré l'essance. Code spécial à faire pendant la partie : PED: pour choisir nimporte quelle civil pour votre gang FIREWORKS: pour faire un feux d'artifice STOP: arrête le temps à pars cj PORTAL: Tire avec votre arme et sa creer une porte de téléportation. FPS:vue première personne. Voici tout les vehicule modifié : GMC Sierra Police "Snow Edition" IFA W50 Straßenräumfahrzeug 1986 Ford Econoline "Journey Winter Edition" Woofis Hotrod ) Ford Crown Victoria "Snow Edition" Woofi´s Truck Pack Landrover Defender 110SW IFA W50 1936 Sedan Fordor V8 IFA W50 LA/A/C "Duneride" 1946 RoughRider Cigarette Ducati996's Bandito Madness 1972 Vespa N-50 V2 1974 Ford Capri RS Cosworth Buick 1950 Custom 1996 Cadillac Eldorado 2004 Saturn Ion Quad Coupe 1996 Lincoln Mark VIII "BAGGAGE" Airport SERVICE Vehicle Shelby GT500E Peterbilt 359 1992 Chevrolet Caprice Station Wagon BMW 316i (E36) KAMAZ AC 7,0-40 (43118) 1985 Cadillac Fleetwood Limousine Toyota Trueno AE86 Lamborghini Murcielago V12 6.2L 1957 Dodge Lancer Ferrari Enzo 2003 1986 Ford Econoline Ambulance 1998 Mazda Demio LT 1985 Cadillac Coupe DeVille 1991 Chevrolet Caprice Taxi Mercedes Benz S 600 Chevrolet Silverado 3500 BF Evolution MIL-24 Hind Gunship 1999 Dodge Intrepid 1986 Chevrolet 3500 SWAT T2 1985 GMC 6000 Armored Truck JACKz VIPER UNREAL X² 1969 GM TDH-5303 V 1.0 Santa Monica Intercity Bus Lines M1A1 ABRAMS M352A 1932 Ford Roadster Nissan 240 SX , GMC 1955 1993 Chevrolet Caprice Taxi Plymouth Road Runner Mercedes Benz Sprinter (Perduto Style) 1985 Cadillac Fleetwood Hearse Peterbilt Packer 1986 Ford E-250 Monster Truck 1985 Mercedes 500SE Bell 13h Maserati MC12 The speedboat with no name Sports Fishing Boat 1982 Mack R 600 DumpTruck GMC 6000 "Yankee" 1999 Volvo V40 DeHavilland Beaver Yamaha M1 Version 2.0 HellFire 1959 Chevrolet Honda CRF450R Xtreme Bell H13 "M.A.S.H." 1986 Hummer "MP" Snowmobil 1970 Chevrolet Chevelle SS Beechcraft Baron 58 T U.S. NAVY KAMAN-SH 2F SEASPRITE Jaguar XJ220 1949 Ford Frieghter 1981 Mercury Grand Marquis Colony Park 2007 Jaguar XK Convertible Spin Wheel BMX 1976 Dodge Tradesman SWB Van (Mild Custom 4x4) NEOPLAN N 9022 AIRPORT BUS by Denis Dolgushev Caterpiller T530 Bell 206B JetRanger II Robinson R44 Raven II Jeep Cherokee (1984-1990) AMG H2 HUMMER SUV FBI 1972 Linclon Continental Mark IV Nissan Pickup Dakar 2004 Toyota Corolla GT-S Twin Cam 16V 1986 Jeep Wrangler 4.0 "Fury" Aston Martin Road Warrior Maibatsu Canyon 1985 Cadillac Fleetwood Brougham Low Rider Bike 1964 Ford Thunderbird 1959 Cadillac Eldorado Ducati 996 Yamaha M1 MAD MAX BIKE Mercedes-Benz Actros 6x4 BMW M3 GTR 1992 Dynasty LE v2 Tunable Tractor New Holland TX 34 Combine Harvester Honda S2000 1963 Chevrolet Impala Lowrider DBAG Baureihe 101 LCAC (Landing Craft Air Cushion) Ford GT40 Ford Torino Rusty 1985 GMC Sierra 2500 Renault-19 Chamade 2006 Lexus IS300 1976 Chevrolet Nova 2007 Audi RS 4 Mitsubishi Galant VR6 1986 Chevrolet Silverado K-10 2500 Jaguar XK Stock + Convertible 2005 Mazda Miata RX-7 Mitsubishi Lancer Evo IX MR Edition Nissan Stagea 25RS Four S Nissan Skyline GT-R (R-34) VW Golf IV 1963 Chevrolet Impala 4 Door Hardtop Kart Bugatti Veyron Tunable Mower 1930 Minerva AL 1958 Chevrolet Impala Mitsubishi Fuso Crane 8X4 Suzuki GSXR Final Nissan Primera Honda Goldwing Nissan 300 ZX VW Golf GTI R32 W8 Maule Orion 1985 Ford LTD Crown Victoria Interceptor LAPD Pontiac GTO Police Edition Chevrolet El Camino A-11 "Miniwar" 2003 Mitsubishi Eclipse 1987 Camaro IROC-Z T-Tops 1978 Ford F-150 "Old Crate" Edition (Damaged) 1991 Chevrolet Step Van 30 V2 Holiday Trailer 1951 Ford Wrecker BMW 318i Touring GTA-Action Monster Truck Lexus GS430 Bj. 1999 Boeing 737-800 Land Rover Discovery 2 Rolls-Royce Phantom'03 V2.0 Antonov An-225 Mriya Skoda Octavia - Nouvelle partie nécessaire. (GTA SA V1.00) Maintenant quelque screen (cliqué sur les liens, et dès que vous ête dans l'hébergeur re-cliqué pour voir la taille réel) : http://images4.hiboox.com/images/3108/e267...001e3e8dd3f.bmp http://images4.hiboox.com/images/3108/981a...d53fa54f923.bmp http://images4.hiboox.com/images/3108/53d0...5aabdff919d.bmp http://images4.hiboox.com/images/3108/ef5e...e9d60c4cefc.bmp http ://images4.hiboox.com/images/3108/6def...edf3f2f679.bmp http://images4.hiboox.com/images/3108/11ed...8cb29a93ff2.bmp http://images4.hiboox.com/images/3108/5fb0...d8cdf75e933.bmp http ://images4.hiboox.com/images/3108/6175...16db30f3a3.bmp http ://images4.hiboox.com/images/3108/0edb...390782a11b.bmp http://images4.hiboox.com/images/3108/6093...37807071a7d.bmp http://images4.hiboox.com/images/3108/c06f...ac56b058451.bmp http://images4.hiboox.com/images/3108/0425...96dc8b6dc1d.bmp http://images4.hiboox.com/images/3108/562d...34f2fb7f140.bmp http://images4.hiboox.com/images/3108/1e0b...7369bc8ebd8.bmp http://images4.hiboox.com/images/3108/c412...bbaa3457730.bmp http://images4.hiboox.com/images/3108/2d07...da204a70b60.bmp http://images4.hiboox.com/images/3108/9a31...f847d25b698.bmp http://images4.hiboox.com/images/3108/be77...ee82c20e130.jpg http://images4.hiboox.com/images/3108/3908...14422bd0c1e.jpg Je sais que c'est peu mais je tiens à gardé le suspens pour l'instant. :boxing: CE SOIR LE MODS EST EN TELECHARGEMENT ! :frim: Ps: ceux qui voudrons une sauvegarde 100% qui fonctionne avec le mods, dite le moi, je vous la passerais.
  7. A ce que je vois pas un mot d'encouragement. Franchement vous pourriez u moin l'encourager quoi !, plus d'une année qu'il ce crève le cul à faire sa. Alors moi je te dit bon courage est vraiment un gros bravo pour se que vous avez fait, dès qu'il sortira je le prendrai a coup sur. :clap:
  8. J'ai trouver que le tuto de thomasleroi n'étais pas assez complet à mon gout, je trouve qu'il manque trop de screen, pour les débutants je trouve qu'il ne comprenne pas assez bien, loin de la l'idée de critiquer mais je veux améliorer. Alors dans ce tuto je vais vous apprendre à modifier des sons de gta san andreas, commençons par le bruit des moteur. Avant tout faite un copier coller de votre fichier "GENRL" Alors tout d'abord télécharger ce logiciel : SaatGuiFront part.1 : http://www.gta.cz/sanandreas/data/22mira22...End_1-part1.zip SaatGuiFront part2 : http://www.gta.cz/sanandreas/data/22mira22...End_1-part2.zip Dès que cela est télécharger dézipper les deux partie dans un dossier, et lancer l'appliquation. Vous verrez ceci normalement : http://www.gta.cz/sanandreas/data/andr3w/n...uk/screen6v.JPG Ensuite double cliquer sur "GENRL" et vous verrez plein de chose ou c'est écrit "bank,2,3 ect..." C'est ici que nous allons commencer à modifier les sons. Alors avant de commancer nous allons télécharger bien entendu des sons de voiture,camion ect... C'est à cette adresse qu'il y en a le plus : http://gta-worldmods.planet-multiplayer.de...=150&type=4 Imaginons que je télécharge le sons de la dodge charger '69, apres avoir télécharger le son, dézipper les deux dossier nommé "bank_039" et "bank_040" (bien entendu a chaque voiture les numéro change, ceci n'est qu'un exemple) Ensuite vous regarder les numéro a la fin, ici c'est 39 et 40, alors dans le programme allez au bank 39 et 40, comme ici : http://images4.hiboox.com/images/3108/dccd...faa8855d329.jpg Après avoir fait cela il vous faudra les remplacer pars ceux que vous avez télécharger, alors séléctioner dans le programme "bank_039\sound_001.waw" et en haut du programme vous avez ceci : http://images4.hiboox.com/images/3108/3afd...1eb6c31be4a.jpg Alors la il vous faut cliquer sur le dossier ou il y a une flèche qui rentre, alors la il faudra que vous remplaciez par les sons que vous avez télécharger, et un de si suite, ensuite vous selectionner "sound_002" ensuite "003" ect.. Deuxième Tuto : Modifier les musique du jeux (radio, parole ect...) Faite un copier coller du fichier "SFX" Alors pour commencer télécharger ce programme : http://www.01net.com/telecharger/windows/M...ches/27312.html Ensuite executer-le, installer-le, et lancez-le. Vous verrez ceci : http://images4.hiboox.com/images/3108/bbba...c887ffc3e88.jpg Alors cliquez sur "add", et choisissez un mp3 de votre choix. ensuite vous verrez ceci : http://images4.hiboox.com/images/3108/53de...b6040feef4e.jpg Alors choisissez "ogg" en bas du programme. Et ensuite cliquez sur le bouton rose qui se nomme "encode", et vous verrez ceci : http://images4.hiboox.com/images/3108/6419...f9e1b231990.bmp Et la musique convertie devrait être dans : C:\OUT_MEDIA_FILES\ Alors ensuite vous ouvrez SaatGuiFront et vous allez dans le dossier "stream" cette fois, la vous verrez toute les radio, vous double cliquez sur celle de votre choix, et vous verrez plein de nom de musique avec a la fin ".ogg", et la vous prenez la musique que vous avez convertie en ogg et vous remplacé la musique de votre choix pars celle que vous avez converti. Voila et c'est comme ca pour les dossier suivant Pour tout les dossier qui se trouve dans stream. Si vous n'avez pas compris quelque chose n'hésité surtout pas. :frim:
  9. il faut que tu prenne spark est rentrer les fichier BSM avec se logiciel il se telecharge la: http://www.sanandreas-fr.net/downloads/ind...file&id=301 tu me redit si tu l'utilise deja esseie de mettre tout les fichier d'un coup mais si tu l'utilise pas tu ne le fait surtout pas. aussi dit moi se que le message d'erreur te dit
  10. tu et sur de bien rentrer les fichier BSM dans gta3.img ?
  11. salut,il existe deja un mods pour ne pas se cognier au potaux il s'appelle No lamp collision dis moi si tu veux que je te le mette. :frim:
  12. alors la je sais pas quoi te dire.... je ne comprend pas tu a quelle config pour ton ordi ?
  13. bien sur: tu vas dans gta3.img et trouve les fichier petro.txd, petro.dff, petror.dff, petror.txd des que tu les a trouver tu les remplace par ceux qui sont fourni dans le dossier rar. pour les fichier script.img et main.scm tu va dans gta san andreas/data/script est la tu les remplace par cux fourni dans le dossier rar. pour le fichier default.ide tu vas dans gta san andreas/data est la tu le remplace par celui fourni dans le dossier rar. pour tout les fichier qui porte le nom de BSM tu vas dans gta3.img (qui se trouve dans gta san andreas/models) est tu les ajoute tous sans rien replacer. voilasi ta pas compris quelque chose dit le moi.
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