Daft-fox! Posté(e) le 29 janvier 2009 Signaler Partager Posté(e) le 29 janvier 2009 (modifié) Je me suis finalement remis a ma map: "heaven island" (enfin^^). Et je voulais savoir si quelqu'un savait comment modifier le point de départ (je sous entend:supprimer les vidéo du début + le fait de pouvoir choisir l'endroit ou apparaitre en début de jeu) et enlever le message radiophonique:"avis de tempête" . Quel ligne faut il modifier/supprimer avec "vicebuilder" pour arriver a mes fins? Modifié le 29 janvier 2009 par Daft-fox! Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
Vicolaships Posté(e) le 29 janvier 2009 Signaler Partager Posté(e) le 29 janvier 2009 Salut ! Déjà commence à coder avec SannyBuilder, Vice Builder est un très mauvais outil ! Il faut que tu commences avec un main basic, c'est le même principe que sous GTA San Andreas Une fois que tu as installé SB (sannybuilder) il faut que tu changes la version du jeu, par défaut GTA SA est choisit, va dans le coin inférieur droit et clic sur l'image pour choisir gta vc: http://ups.imagup.com/01/1233252929_gta.jpg Voici le main basic en question: et un tutoriel qui explique comment il marche sous San Andreas (ca marche pareil sous Vice City) DEFINE OBJECTS 206 DEFINE OBJECT (noname) DEFINE OBJECT DTN_STADDOORA // Object number -1 DEFINE OBJECT DTN_STADDOORB // Object number -2 DEFINE OBJECT DTHOTRING_A // Object number -3 DEFINE OBJECT BRIBE // Object number -4 DEFINE OBJECT CI_GATESCLOSED // Object number -5 DEFINE OBJECT CI_BACKGATECLOSE // Object number -6 DEFINE OBJECT INFO // Object number -7 DEFINE OBJECT YT_MAIN_BODY // Object number -8 DEFINE OBJECT YT_MAIN_BODY2 // Object number -9 DEFINE OBJECT YT_DOORS14 // Object number -10 DEFINE OBJECT YT_TMP_BOAT // Object number -11 DEFINE OBJECT LODMAIN_BODY // Object number -12 DEFINE OBJECT YACHT_CHUNK_KB // Object number -13 DEFINE OBJECT YT_GANGPLNK_TMP // Object number -14 DEFINE OBJECT DTBLOODRING_A // Object number -15 DEFINE OBJECT DTDIRTRING_A // Object number -16 DEFINE OBJECT PICKUPSAVE // Object number -17 DEFINE OBJECT BODYARMOUR // Object number -18 DEFINE OBJECT STRIPCLBDROPEN // Object number -19 DEFINE OBJECT OD_CLBDR_OPEN // Object number -20 DEFINE OBJECT COP_DR_CLOSED // Object number -21 DEFINE OBJECT STRPBCKDRCLSD // Object number -22 DEFINE OBJECT STRIPCLBDRCLSD // Object number -23 DEFINE OBJECT COP_DR_OPEN // Object number -24 DEFINE OBJECT OD_CLBDR_CLOSE // Object number -25 DEFINE OBJECT LH_IMP_EXP01 // Object number -26 DEFINE OBJECT LH_IMP_EXP02 // Object number -27 DEFINE OBJECT LH_IMP_EXP03 // Object number -28 DEFINE OBJECT LH_IMP_EXP04 // Object number -29 DEFINE OBJECT LH_STRIKETHROUGH // Object number -30 DEFINE OBJECT COMGATE1OPEN // Object number -31 DEFINE OBJECT COMGATE2OPEN // Object number -32 DEFINE OBJECT ELECTRICGATE // Object number -33 DEFINE OBJECT MONEYBAG // Object number -34 DEFINE OBJECT BOOMSHINE // Object number -35 DEFINE OBJECT STREETLAMP2 // Object number -36 DEFINE OBJECT COKE_VOODOO // Object number -37 DEFINE OBJECT TROPHY1 // Object number -38 DEFINE OBJECT SUTIBAG // Object number -39 DEFINE OBJECT BONUS // Object number -40 DEFINE OBJECT FRAME1 // Object number -41 DEFINE OBJECT FRAME1DAMAGED // Object number -42 DEFINE OBJECT FLAME_TINS // Object number -43 DEFINE OBJECT TROPHIES // Object number -44 DEFINE OBJECT HELI_BOX // Object number -45 DEFINE OBJECT PIZZA_BOX1 // Object number -46 DEFINE OBJECT PIZZA_MESS // Object number -47 DEFINE OBJECT PIZZA_MESS2 // Object number -48 DEFINE OBJECT MAN_RUBBISH03 // Object number -49 DEFINE OBJECT GASH_BAGS1 // Object number -50 DEFINE OBJECT GASHBAGS2 // Object number -51 DEFINE OBJECT POLOROIDS // Object number -52 DEFINE OBJECT GUN_DOCS // Object number -53 DEFINE OBJECT SHOVEL // Object number -54 DEFINE OBJECT KILLFRENZY // Object number -55 DEFINE OBJECT COMGATE1CLOSED // Object number -56 DEFINE OBJECT COMGATE2CLOSED // Object number -57 DEFINE OBJECT NT_ROADBLOCKCI // Object number -58 DEFINE OBJECT NT_ROADBLOCKGF // Object number -59 DEFINE OBJECT WSH_ROADBLOCK // Object number -60 DEFINE OBJECT MANSION_NEW_DOORS // Object number -61 DEFINE OBJECT MAN_DOORCLOSED // Object number -62 DEFINE OBJECT WSHPERDRCLSD // Object number -63 DEFINE OBJECT HAITAXIDR // Object number -64 DEFINE OBJECT B_HSE_DOORS // Object number -65 DEFINE OBJECT DK_CAMJONESDOOR // Object number -66 DEFINE OBJECT DTS_GS_LIFTDOORL // Object number -67 DEFINE OBJECT DTS_GS_LIFTDOORR // Object number -68 DEFINE OBJECT DTS_SPOT_A // Object number -69 DEFINE OBJECT DTS_SOAPYTITWANK_A // Object number -70 DEFINE OBJECT DT_GSPOT_STAIRS // Object number -71 DEFINE OBJECT OD_CELLDOOR02 // Object number -72 DEFINE OBJECT CI_JETYGATESCLOSED // Object number -73 DEFINE OBJECT NHAITPLATDR // Object number -74 DEFINE OBJECT NHAITPLATDRR // Object number -75 DEFINE OBJECT SPAD_DR_CLOSED1 // Object number -76 DEFINE OBJECT SPAD_DR_CLOSED2 // Object number -77 DEFINE OBJECT SPAD_DR_CLOSED3 // Object number -78 DEFINE OBJECT PH_BUILD_DR_CLOSED // Object number -79 DEFINE OBJECT ICEDOOR // Object number -80 DEFINE OBJECT DTS_BBDOOR // Object number -81 DEFINE OBJECT GOLF_GATESCLOSED // Object number -82 DEFINE OBJECT PRINTDOOOR // Object number -83 DEFINE OBJECT UNROCKETED_WIN1 // Object number -84 DEFINE OBJECT BNK_GRILL01 // Object number -85 DEFINE OBJECT HEALTH // Object number -86 DEFINE OBJECT ADRENALINE // Object number -87 DEFINE OBJECT MOB_MOBROOM2 // Object number -88 DEFINE OBJECT MOB_DETAILSB // Object number -89 DEFINE OBJECT AP_RADAR1_01 // Object number -90 DEFINE OBJECT VEG_PALM04 // Object number -91 DEFINE OBJECT DOC_CRANEEGGS04 // Object number -92 DEFINE OBJECT DOC_CRANE_CAB04 // Object number -93 DEFINE OBJECT DOCKFUEL07 // Object number -94 DEFINE OBJECT LODCARGOSHP03 // Object number -95 DEFINE OBJECT LODCARGOSHP04 // Object number -96 DEFINE OBJECT LODCARGOSHP05 // Object number -97 DEFINE OBJECT LODCARGOSHP24 // Object number -98 DEFINE OBJECT LODCARGOSHP25 // Object number -99 DEFINE OBJECT LODCARGOSHP28 // Object number -100 DEFINE OBJECT LODCARGOSHP32 // Object number -101 DEFINE OBJECT LODCARGOSHP35 // Object number -102 DEFINE OBJECT LODCARGOSHP41 // Object number -103 DEFINE OBJECT LODCARGOSHP47 // Object number -104 DEFINE OBJECT LODCARGOSHP50 // Object number -105 DEFINE OBJECT LODCARGOSHP51 // Object number -106 DEFINE OBJECT LODCARGOSHP64 // Object number -107 DEFINE OBJECT LODCARGOSHP70 // Object number -108 DEFINE OBJECT LODCARGOSHP71 // Object number -109 DEFINE OBJECT LODCARGOSHP72 // Object number -110 DEFINE OBJECT LODCARGOSHP73 // Object number -111 DEFINE OBJECT LODARGOHULL2 // Object number -112 DEFINE OBJECT BIG_POLY_TINGS_B // Object number -113 DEFINE OBJECT BARREL4 // Object number -114 DEFINE OBJECT BIG_POLY_TINGS // Object number -115 DEFINE OBJECT SPAD_DR_OPEN3 // Object number -116 DEFINE OBJECT SPAD_DR_OPEN2 // Object number -117 DEFINE OBJECT SPAD_DR_OPEN1 // Object number -118 DEFINE OBJECT SEXYPOOLCOVER // Object number -119 DEFINE OBJECT BRIEFCASE // Object number -120 DEFINE OBJECT FAKETARGET // Object number -121 DEFINE OBJECT MAN_DOOROPEN // Object number -122 DEFINE OBJECT GOLF_GATESOPEN // Object number -123 DEFINE OBJECT DYNAMITE // Object number -124 DEFINE OBJECT BARREL2 // Object number -125 DEFINE OBJECT BLDNGST2MESHDAM // Object number -126 DEFINE OBJECT BLDNGST2MESH // Object number -127 DEFINE OBJECT JW_COFFIN // Object number -128 DEFINE OBJECT KEYCARD // Object number -129 DEFINE OBJECT TAR_GUN1 // Object number -130 DEFINE OBJECT TAR_GUN2 // Object number -131 DEFINE OBJECT TAR_FRAME // Object number -132 DEFINE OBJECT TAR_DOWNLEFT // Object number -133 DEFINE OBJECT TAR_DOWNRIGHT // Object number -134 DEFINE OBJECT TAR_TOP // Object number -135 DEFINE OBJECT TAR_UPLEFT // Object number -136 DEFINE OBJECT TAR_UPRIGHT // Object number -137 DEFINE OBJECT BNK_LFT_DOOR1 // Object number -138 DEFINE OBJECT BNK_LFT_DOOR2 // Object number -139 DEFINE OBJECT GASGRENADE // Object number -140 DEFINE OBJECT ROCKETED_WIN1 // Object number -141 DEFINE OBJECT OD_CLUBOUT_DY // Object number -142 DEFINE OBJECT OD_CLUBOUT_NT // Object number -143 DEFINE OBJECT OD_CLUBNEON // Object number -144 DEFINE OBJECT OD_CLUBDOORS // Object number -145 DEFINE OBJECT VEG_PALMKBB11 // Object number -146 DEFINE OBJECT ODNROAD01_NT // Object number -147 DEFINE OBJECT ODNROAD01_DY // Object number -148 DEFINE OBJECT OD_CLUBBACK // Object number -149 DEFINE OBJECT MIAMIODNROADXA // Object number -150 DEFINE OBJECT LODD_BUILD2 // Object number -151 DEFINE OBJECT SPAD_BUILDNEW // Object number -152 DEFINE OBJECT VEG_PALMBIG14 // Object number -153 DEFINE OBJECT GUNBOX // Object number -154 DEFINE OBJECT OD_WTSIGN // Object number -155 DEFINE OBJECT OD_CHARIOT // Object number -156 DEFINE OBJECT LODD_BUILDNEW // Object number -157 DEFINE OBJECT LODCHARIOT // Object number -158 DEFINE OBJECT PH_BUILD_DR_OPEN // Object number -159 DEFINE OBJECT DTS_SOAPYTITWANK_B // Object number -160 DEFINE OBJECT ML_TARBRUSH // Object number -161 DEFINE OBJECT ML_TARBRUSHDAMAGE // Object number -162 DEFINE OBJECT CI_GATESOPEN // Object number -163 DEFINE OBJECT CI_BACKGATEOPEN // Object number -164 DEFINE OBJECT CI_JETYGATESOPEN // Object number -165 DEFINE OBJECT DK_REEF // Object number -166 DEFINE OBJECT DOONTOON50 // Object number -167 DEFINE OBJECT ROAD_DOWNTOWN_NEW2 // Object number -168 DEFINE OBJECT ROAD_DOWNTOWN02 // Object number -169 DEFINE OBJECT AMMUNATION_DT // Object number -170 DEFINE OBJECT DOONTOON19 // Object number -171 DEFINE OBJECT DT_COMPOUND_ROOF // Object number -172 DEFINE OBJECT DOONTOON51 // Object number -173 DEFINE OBJECT LODNTOON28 // Object number -174 DEFINE OBJECT AMMU_WINDOWS1 // Object number -175 DEFINE OBJECT WATERJUMPX2 // Object number -176 DEFINE OBJECT WATERJUMP1 // Object number -177 DEFINE OBJECT BUILD1 // Object number -178 DEFINE OBJECT BUILDBLOWN // Object number -179 DEFINE OBJECT HDRUGFACTORYINT // Object number -180 DEFINE OBJECT HDRUGFACTORYPOL // Object number -181 DEFINE OBJECT LODLD1 // Object number -182 DEFINE OBJECT LODLDBLOWN // Object number -183 DEFINE OBJECT RCBOMB // Object number -184 DEFINE OBJECT LF_MEDIASTAGE // Object number -185 DEFINE OBJECT PIZZABOX // Object number -186 DEFINE OBJECT LH_RACE01 // Object number -187 DEFINE OBJECT LH_RACE02 // Object number -188 DEFINE OBJECT LH_RACE03 // Object number -189 DEFINE OBJECT LH_RACE04 // Object number -190 DEFINE OBJECT LH_RACE05 // Object number -191 DEFINE OBJECT LH_RACE06 // Object number -192 DEFINE OBJECT TRAFFICCONE // Object number -193 DEFINE OBJECT CRAIGPACKAGE // Object number -194 DEFINE OBJECT B_HSE_PIER // Object number -195 DEFINE OBJECT B_HSE_EXT // Object number -196 DEFINE OBJECT DOCKS28 // Object number -197 DEFINE OBJECT DOCKSPROPS12 // Object number -198 DEFINE OBJECT DOCKS85 // Object number -199 DEFINE OBJECT DK_DOCKROADS04 // Object number -200 DEFINE OBJECT B_HSE_PIERFENCE // Object number -201 DEFINE OBJECT B_HSE_INTERIOR // Object number -202 DEFINE OBJECT BOAT_KB2 // Object number -203 DEFINE OBJECT CONCERTH05 // Object number -204 DEFINE OBJECT CONCERTH06 // Object number -205 DEFINE MISSIONS 0 //-------------MAIN--------------- fade 0 0 01F0: set_max_wanted_level_to 6 00C0: set_current_time 12 0 02ED: set_total_hidden_packages_to 100 04E4: unknown_refresh_game_renderer_at -974.6896 -826.8361 Player.InfiniteRun($PLAYER_CHAR) = True Camera.SetAtPos(-974.6896, -826.8361, 6.0) $PLAYER_CHAR = Player.Create(#NULL, -974.6896, -826.8361, 6.9493) $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR) select_interior 0 01EB: set_traffic_density_multiplier_to 100.0 wait 1000 fade 1 1000 end_thread A+ et bon coding :bye: Citer Lien vers le commentaire Partager sur d’autres sites More sharing 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Daft-fox! Posté(e) le 29 janvier 2009 Auteur Signaler Partager Posté(e) le 29 janvier 2009 ok je vais m'y mettre le plus tôt possible merki vico! Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
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